Project Space Transportation System 2016

STS60
Ro0RqcQ.jpg


I think what I should do is put together a zip of the new stuff (meshes,Modules, Textures,.....) of the new BASE shuttles. Do a zip for the new missions, MIR and sts 60.
 
Also. OrbitHangar can now handle more than one zip file per page so there's no need to create a new page for STS-2016 if you want to
 
I made a zip with the shuttles. NO scenarios

Working on a zip with the MIR/Shuttles

I get a CTD on this scn in my vanilla orbiter d3d9 version 4.25
000000.000: Module VesselBuilder1.dll .... [Build 190415, API 160828] 000000.000: Module DOCKINGMODULE.dll ..... [Build 220226, API 160828] 000000.000: Module DMCAM.dll ............. [Build 220226, API 160828] 000000.000: Module SPACESHUTTLE2016early.dll [Build 220515, API 160828] 000000.000: Module MEEP1.dll ............. [Build 220202, API 160828] D3D9: ERROR: Large surface created Handle=0x363FEB20 (9889568,9889596) 000000.000: Module STS76CB.dll ........... [Build 220320, API 160828] 000000.000: Module MEEP2.dll ............. [Build 220204, API 160828] D3D9: ERROR: Large surface created Handle=0x363FF7F0 (9889568,9889596) 000000.000: Module MEEP3.dll ............. [Build 220204, API 160828] D3D9: ERROR: Large surface created Handle=0x363FF418 (9889568,9889596) 000000.000: Module MEEP4.dll ............. [Build 220204, API 160828] D3D9: ERROR: Large surface created Handle=0x363FE748 (9889568,9889596) 000000.000: Module SHUTTLEEVA1SAFER.dll .. [Build 220410, API 160828] 000000.000: Module MEEP1CLAMP.dll ........ [Build 220215, API 160828] 000000.000: Module MEEP2CLAMP.dll ........ [Build 220215, API 160828] 000000.000: Module SHUTTLEEVA2SAFER.dll .. [Build 220410, API 160828] 000000.000: Module MEEP3CLAMP.dll ........ [Build 220215, API 160828] 000000.000: Module MEEP4CLAMP.dll ........ [Build 220215, API 160828] 000000.000: Module BRIDGEPFR.dll ......... [Build 220318, API 160828] 000000.000: Finished initialising status 000000.000: Finished initialising camera 000000.000: Finished setting up render state 000000.000: D3D9: [Scene Initialized] 000000.000: Finished initialising panels
 
Lights Max =8. Looking at the shuttle lights. I added the PBlights. Which is a vessel with beacons where the lights would be.
But only one control for the lights. Not sure how many lights are there.

But the shuttle has 6 bayload, rms, dock, forward bulkhead. (9)

Any thoughts?
pb attached outside the shuttle

1aYuLM0.jpg


inside the shuttle but off
39YLx8F.jpg

lights on
BBJUzLT.jpg


shuttle lights on
glThpda.jpg
 
eVA FOR STS 79
X6pW3Ym.jpg


NEW This is a new Space shuttle meshes,.....
https://u.pcloud.link/publink/show?code=XZrYwHVZsxfcIpsV9d8pavzzXxNdLux3YSOk

MIR scenarios, meshes for cargo bay,......
https://u.pcloud.link/publink/show?code=XZ3hwHVZ8WMYxDGJLPfWnNlBbt2SV5rqLNMX


For the MIR you will need the the
Vesselbuilder http://www.intech-srl.eu/fred/VesselBuilder1_PreRelease.zip
MIR https://drive.google.com/file/d/197VELDe6G58JT7AXcUWMEMKVYhhOjEj2/view?usp=sharing
GenericAPAS https://www.orbithangar.com/showAddon.php?id=b26324ec-029f-45bf-bf6b-32bfeeb24277


There are some textures from STS_Payloads

The STS76 needs some work on the Bridgerail PFR. You may get a CTD
 
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Documents are the hard thing. For the MIR Shuttles. The Cargo bay are vessels. Control + space opens dialogue boxes. They allow to be focus on another vessel while still controlling the actions. In the STS 76 F1 view is the camera view. CTRL=space moves the window to control the cameras. For Example in STS 86 you need to EVA and collect the MEEP's from the Docking Module. So CTRL+space opens the EVA window allowing them to move,.... Move to the MEEP . Focus to the MEEP and press K to open/close the MEEP. Close the MEEP and grab the MEEP and move to the Shuttle cargo bay. Focus on STS86 cargo bay and CRTL+space. Then the MEEP panel will open. Move the EVA and MEEP to the correct numbered position and press Grapple on the MEEP panel. If close it will grab the MEEP. Do the same for the other 3.

The docking Module in the scenario you need the line. STS??. This sets the Docking Module to the correct setup. Depending on the mission. Different meshes are seen. CTRL=space on the DM brings the control panel to attach the MEEP, Solar Cap, OPM.

I need to make an STS 81. In that mission EVA and get the OPM(Optical Properties Monitor) which will be attach in the Docking Tunnel and move the EVA and OPM to the attachment point on the DM. Focus on DM and CTRL+space to open DM controls and attach the OPM.

I need to redo STS 86 and add the Solar Cap in the docking tunnel. The EVA will grab it and move it to the DM, Focus on the DM and CTRL +space open the DM panel and when close attach the solar cap.

The scenarios are based on the time of first docked. Set the MFD to that date and set the MET to that. That take calculations.

 
On STS76 the scenario starts with the EVA because the MEEP clamps are in the EVA hands. In this mission the EVA go to the DM and attach the clamps to the DM and then they go to the MEEP and grab it and carry to DM and attach the MEEP to the clamp, Focused on the clamp press K to attach/detach


STS 86 EVA start:
Og3FXhL.jpg

Position the arm and grab the solar cap. Ignore the the cap going thru the dock.
TcNp3U9.jpg


and move to the aft of the DM and use the DM grab the solar cap.
H6oog5E.jpg


Attached is a update to the shuttle. I will update the main zip.
 

Attachments

Latest:
NEW This is a new Space shuttle meshes,.....
https://u.pcloud.link/publink/show?code=XZmPrHVZc0kivHiBUi4vjeW2fTLlOViEJJC7

MIR scenarios, meshes for cargo bay,......
https://u.pcloud.link/publink/show?code=XZ1PrHVZm55oPc7ofCHwmHHpDp9gLFO0WS0X

Now all (71,74,76,79,81,89,91) mission are listed. Mainly just docked with the MIR. STS 74 you need to move the DM from the bay to the top of the ODS. I have the stored location for RMS movement. STS 76 EVA MEEP placement, STS 86 Solar Cap, and MEEP retrieval
 
UGH. I found a issue with the RMS attachment point.

I might redo the wording on the RMS panel On the joint sequence. If you use any number past 6 it messing up.
FesMZHU.jpg


On the RMS scenarios I am storing the position. Then recall and do the joint seq and the rms will move to the position.



Also I need to redo the mesh of the DM and STS74.

9A40hqx.jpg
 
What I might do as far as lighting goes. Make a shuttle mesh with the bay doors open and make into a VB vessel and add 1 light and see what looks best. With Orbiter only allowing 8 lights. It takes away when the RMS, Cargo Bay and EVA lights are on
 
How do i use your STS files are there steps to installing it like DaveS showed us how to install SSU v5 up to date
I am not sure what you are asking. The STS2016 is already compiled as a Vessel so it is is a matter of adding it into a scenario,.....
 
Here is a VB shuttle with 1 light
3SlNDrk.jpg

yIWeDlL.jpg


Not sure If I can confide to the bay and not on the wings?


I wonder if the lights created and not turned on affect performance?
 
Ms2015 is really needed for the launches. Which scenario is this?
 
STS 107 is the Intrepid. From the log it looks like the module is n't there. There are 2 shuttle modules.
Shuttle2016B late shuttle with the 10 MFD cockpit
Shuttle2016BEARLY shuttle with 3 mfd
 
Playing around with the lightning.
this is what I got now:
9hTlFGM.jpg

redid the lightning:
oOKIPHx.jpg

ECTApNG.jpg


But why does the TSS and eva guy not get lit. While the Mpess and cargo bay does. Also the thermal cover and KU band antenna are not lit?
 
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