Project Space Transportation System 2016

Thanks. So what should I set the guidance for?

Also important to keep in mind the Shuttle was not placed into an orbit at perigee, rather at a point in between apogee and perigee. The perigee point should be somewhere over the Indian ocean at a low enough altitude where the ET burns up.
 
I redid STS57
nNcRcQX.jpg

I need to check to see if the GAS container have that reflective top or not?
 
Awesome updates.

Your ET post reminds me of the first STS missions with the painted (white) ETs. Will it be possible to fly the early Columbia missions with the white tanks?
 
Yes. Here is sts 2 with the HD launch complex
v1TcF0w.jpg


I found an issue that I may need to add to the scn.

On the shuttle the MET Mission Event Timer. I suppose it starts at liftoff?

on the non hd when the scn starts it is -30 seconds till lift off.
so MET-30
But for the HD it is earlier.
MET -540.000
 
The MET -540 timer was adapted from the old ISSR scenarios, so I think it really isn't necessary to have one
Thanks. If you use the HD launch complex it uses the -540. The default uses -30. But it the shuttle itself. It the scn I need to add -30 so that the MET of the launch and shuttle match. Maybe it might be better to code if launched then start MET? Not sure.
 
Finding small issues with the shuttle mesh. But here is EVA for sts 57. The shuttle texture has norm added. So it gives it a textured look. But things like the name and red triangle really shouldn't be textured as much?
jmWNV55.jpg
 
they shouldn't.
they should be flattened in bump map file. just as all other letters flags etc...
most textures look way better with bump mapping but some just look unrealistic.
I learned it the hard way by hit and miss system while endlessly editing AMSO textures
 
bump map? I will need to look into that. All I did was take the shuttle exterior texture and add a norm to it.
 
A bump map or normal map is a "trick" that simulates small differences of elevation on a surface using shadows. So the joint between two plates of metal or a rivet can cast a small shadow, but painted letters or symbols shouldn't.
 
Thanks. I will see what I can do using paint.net
I also use paint.net
and I created bump (normal) maps this way:
Effects
Stylize
NormalMapPlus...

I almost every time use a smaller numbers when creating a new file then default is
I use
x - 20 (default is 30)
y - 33 (default is 50)
z - 0,07 (default is 0,11)

but that's not all. then I feel like a final product gives me a opposite of what I need - if I need bulge I actually got dent (and vice versa) look
on that texture after applying this bump map so... obviously some extra work has to be done. and I find the answer in:
Adjustment
invert channels...
red and green selected

that's all. easy-peasy :D
I'm pretty sure there's easier way to do it but I didn't have one. beside, I like it this way :D
 
There is a white tank version available on this addon's latest OHM release, under the STS-1 and STS-2 scenarios

Yes. Here is sts 2 with the HD launch complex
v1TcF0w.jpg


I found an issue that I may need to add to the scn.

On the shuttle the MET Mission Event Timer. I suppose it starts at liftoff?

on the non hd when the scn starts it is -30 seconds till lift off.
so MET-30
But for the HD it is earlier.
MET -540.000
Thanks to you both!

DL
 
I have run into an issue.
Here all lights are off
Y7f9Cea.jpg

I have an eva guy in the payload bay and turn the light on.
Vi41Cts.jpg


See light seems to be coming from the cargo bay door?

Turned the eva light off
Then turned on the aft bay lights.
Ab1GATZ.jpg


I can't tell if light settings or leaks in the mesh?


spotlight1 = (SpotLight*)AddSpotLight(_V(-1.7113, -1.2597, 7.486), _V(.7, .7, 0.0), 5, 0.5, 0.0, 0.05, (180 * RAD), (10 * RAD), col_d, col_s, col_a); spotlight2 = (SpotLight*)AddSpotLight(_V(1.5527, -1.3734, 7.9518), _V(-.7, .7, 0.0), 5, 0.5, 0.0, 0.05, (180 * RAD), (10 * RAD), col_d, col_s, col_a); spotlight3 = (SpotLight*)AddSpotLight(_V(1.559, -1.3608, 2.1626), _V(.7, .7, 0.0), 5, 0.5, 0.0, 0.05, (180 * RAD), (10 * RAD), col_d, col_s, col_a); spotlight4 = (SpotLight*)AddSpotLight(_V(-1.559, -1.3608, 2.1626), _V(-.7, .7, 0.0), 5, 0.5, 0.0, 0.05, (180 * RAD), (10 * RAD), col_d, col_s, col_a); spotlight5 = (SpotLight*)AddSpotLight(_V(1.6380, -1.0, -2.0453), _V(.7, .7, 0.0), 5, 0.5, 0.0, 0.05, (180 * RAD), (10 * RAD), col_d, col_s, col_a); spotlight6 = (SpotLight*)AddSpotLight(_V(-1.6380, -1.0, -2.0453), _V(-.7, .7, 0), 5, 0.5, 0.0, 0.05, (180 * RAD), (10 * RAD), col_d, col_s, col_a); spotlightDOCK = (SpotLight*)AddSpotLight((docklight_tip), _V(0, 1, 0), 10, 0.5, 0.0, 0.05, (90 * RAD), (180 * RAD), col_d, col_s, col_a);//dock spotlight7 = (SpotLight*)AddSpotLight(_V(0, 2.9347, 11.9), _V(0, 0, -1), 5, 0.5, 0.0, 0.05, (90 * RAD), (180 * RAD), col_d, col_s, col_a);//bulkhead spotlightRMS = (SpotLight*)AddSpotLight((arm_tip[4]), _V(0, 0, -1), 20, 0.25, 0.8, 0.001, 80.0 * RAD, 80.0 * 1.1 * RAD,
 
Back
Top