Space 1999:LAser TAnk2

I added a dock for alignment with the Eagle II winch and an attachment on top for the winch and bottom for a carrier. and is UMMU

What about sound. In space or no atmosphere you would not hear the laser from outside. I doubt you would hear it from inside the cockpit. So should I add a line if the atmosphere pressure is 0 then no sound.

I lengthen the wav for the laser and now no sound. I saved as a wav but so many settings
 
you should make it so that the laser sound does not play when you are in space/no atmosphere
 
thanks for doing to Ummu :)
 
here is the first view of LAsert
f_LASERTANK1m_8d4c638.jpg
ank1
 
Here is the eagle head tank. It will have 2 hatchs for ummu. Still need to add details and remake the laser.
f_eagletankm_ba35dac.jpg


f_eagletank1m_7bf3e51.jpg
 
whats the crew for the eagle headed tank ?
EDIT1: why have you not got a addon Developer tag under your name ? you make these and helped me whith my rover I think you should have the addon Developer tag under your name. (sorry if it does not make sense I am typing very fast)
 
I guess 2. I have the squarish pieces on top as hatchs. So it will be ummu. I need to finish the interior, It may not have controls like the other tanks.
 
ok :) and I think the rover you helped me out with is ready for release :) pm me if you dont want it to be released
 
why dont you look at how the ummu iss has been made that has more than one air lock.
 
I have seen the Iss UmmU and looked at the example but I get a CTD when I do a eva with more than 1 dock.
 
oh ok I cant help you then sorry :(
 
Check the animation sequence for the laser barell rotation on LASER3. You've got an end cap group for the portside generator listed in the sequence.

I would also slow down the rotation of the barell itself to make it easier to control.

I would limit the firing sequence of the laser from repeat to 5 seconds.

I'll add some MultiView camera positions if you like to make driving a bit easier and simulate a monitor viewcam.
 
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Thanks, fixed the barrel animation
slowed the rotation
on the laser not sure what you mean. are the meaning the firing of it.


Check the animation sequence for the laser barell rotation on LASER3. You've got an end cap group for the portside generator listed in the sequence.

I would also slow down the rotation of the barell itself to make it easier to control.

I would limit the firing sequence of the laser from repeat to 5 seconds.

I'll add some MultiView camera positions if you like to make driving a bit easier and simulate a monitor viewcam.
 
When you fire the laser it takes a fair amount of time for the animation to complete. I would cut the time of the firing duration down just a touch, that's all.

I've got a better seat mesh too if you'd like to use it.
 
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