Problem Ship is staying in orbit

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Hi,

astrosammy found a bug by using the Burn Time MFD,
but i can't help me.

I've testet it and i can confirm this bug, but i'm note sure if it is an Orbiter bug or a bug in the Add On.

This bug occurs only on verry high time acceleration, then the ship is staying in the Earth orbit for example, if the MFD is activated.

Does someone have any idea why this can happen?

To reproduce the bug, downlad the add on here:
[ame="http://orbithangar.com/searchid.php?ID=4530"]Burn Time Calculator 2.32[/ame]
Activate the module in the launchpad
then start the scenario Delta-glider\DG Mk4 in orbit (for example)
and activate the MFD (shift + T)

to makre it more easy,
press ctrl + p (pause)
then ctrl + F2, and enter time acceleration to 100000
then press the button "Pause / resume"

alternatly, you can just increas the time acceleration fast, pressing t many times but fast, because it just happend if you are in orbit around the majour body and as i can see, only on the highest time acceleration level.

This MFD is a great help. I don't know a more efficient way to lower your eccentricity and find out the remaining dv of a vessel.

But one big thing that keeps me from using it currently is that in all my Orbiter installations that I ever had somehow vessels just "stop" to move (stay at the same position in Orbit and Map MFD) at high time accelerations when using the MFD. Would be nice if anyone could check if he has the same bug...
 
Last edited:
I don't recall the source code of BTC meddle with VESSELSTATUS anywhere. Think the test program should include compiling only bare-bones BTC MFD and running the test, then uncommenting it one function at a time and re-running.
 
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