Hi
@johnnymanly ,
I am not sure what exactly you mean by "a lua vessel".
If the vessel (class) itself was written in lua, there should be something like these callback methods:
C++:
void SaveState (FILEHANDLE scn);
bool ParseScenarioLine (const char *line);
(these are the C++ API, but names should be similar)
It has been looong time since I last visited any lua code in Orbiter, so I am not sure if such a thing (callbacks) is implemented for a lua-vessels.
To be honest, I doubt it