Project SeasonalTextures Orbiter Launcher

SolarLiner

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Since OHM add-on posting is broken for me ("could not open source", that's what it yells at me), I then post here my lastest tool for you: it's an alternate Orbiter launcher that automatically installs the appropriate month texture ! It detects the month based on the MJD, and install the requested texture into Orbiter. Just be sure to watch the PDF (which is my first file ever in LaTeX, so yay) to understand the how-to and what's going on.

[ame=http://www.orbithangar.com/searchid.php?ID=6364]DOWNLOAD [/ame]

Changelog:
v1.1:
- Added command line arguments.
- Fixed wrong copy destination file (which made this tool kinda useless).
- Added the "Start paused" checkbox.
- UI now resizable.

v1: Initial release.

Might be a little bugged out for the moment, be sure to check it if you're in love with the BMNG textures ! :cheers:
 
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Ripley

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Cool!
Could it check for the appropriate change in Earth.cfg too (and make it, if needed)?

Spotted a typo: "no grpahics" instead of "no graphics"
 
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SolarLiner

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Thanks ! I'll edit that out.

The change in Earth.cfg is planned, too, but I'm not sure if the tool reverts back the change after or leaves it there; there is no backups (for now at least) but you could use the backups to remove the BMNG textures, so yeah.

And self-discovered a bug: you should not try to launch a scenario with no MJD defined in it; AOSP will not notice it and return a "null"; causing the program to crash. I think this is more an AOSP bug than a STOL one; I'll change that out too.
 

SolarLiner

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Xyon

Puts the Fun in Dysfunctional
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The integration between the two sites appears to have snapped, I'm trying to work out why at the moment.

EDIT: Solarliner, can you make an update to your addon? I'm hoping that'll fix it.

EDIT 2: It seems we got a lot of threads. How many times did you try it?
 
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SolarLiner

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I tried 2 or 3 times. And I updated the add-on for the including of the readme ( :facepalm: ), but the update was after the threads showing up.
 

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Don't worry, it's only natural to try again. At least we know it works! :cheers:
 

SolarLiner

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So, everything is fine in Debug mode, but in Release mode, at random times the files just copy to the root orbiter folder with name "TextureEarth_*". Might be the Path.Combine function doing weirdly ... Or the CopyFileEx wrapper. Might be the wrapper ...
 

SolarLiner

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Got it, this was the wrapper ! Anyway, update released, with new little features and an extra debug log just in case.
 
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