Jarvitä
New member
Okay, my vector magic is running low here, some help would be appreciated.
I'm trying to rotate a vector in the coordinate origin in Cartesian space with coordinates (x,y,z) by some angle about it's relative y-axis - that is, the axis that points at (0,1,0) when the vector is pointing straight at x, and maintains its relative position as the vector rotates. How the do I even begin to go about that?
I'm trying to rotate a vector in the coordinate origin in Cartesian space with coordinates (x,y,z) by some angle about it's relative y-axis - that is, the axis that points at (0,1,0) when the vector is pointing straight at x, and maintains its relative position as the vector rotates. How the do I even begin to go about that?