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Problem Ranger lunar probe

rseferino

Orbiter amateur filmmaker
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Hello my friends. I pretended it was a surprise, but my first add has had problems and I need help.

I am working with an add on the Ranger probes (Block I, II, and III) Block I (Ranger 1 and 2) I have no problems because it works including the animations.

r08.jpg
Block I

Block II (Ranger 3, 4, and 5) is where I have a problem. The probe has 3 parts: Bus, retrocohete for lunar descent and the landing capsule (nicknamed Tonto). Block II is a multi-part probe.

The specific problem is that I can join the retro-rocket to the bus, but by pressing "j" to separate, the retro-rocket appears hundreds of meters from the bus.

Screenshot_1.jpgScreenshot_2.jpg

The add-on is for Orbiter 2016.

Code:
[TEXTURE_LIST]
TEX_1="Exhaust2"

[CONFIG]
MESHNAME="Ranger\Ranger_Block_IIbus"       
SIZE=1
EMPTY_MASS=175
FUEL_MASS=35
MAIN_THRUST=233
HOVER_THRUST=0
RETRO_THRUST=0
ATTITUDE_THRUST=100
ISP=2940
TRIM=0.05
PMI=(15.5,22.1,7.7)
CW_Z_POS=.5
CW_Z_NEG=.5
CW_X=.5
CW_Y=.5
CROSS_SECTION=(53.0,186.9,25.9)
COG=.5
PITCH_MOMENT_SCALE=0.00005
BANK_MOMENT_SCALE=0.00005
ROT_DRAG=(.5,.5,.5)
LAND_PT1=(0,-1,3)
LAND_PT2=(-3,-1,-3)
LAND_PT3=(3,-1,-3)

[EX_MAIN_0]
OFF=(0,0,-1.5)
DIR=(0,0,-1)
LENGTH=0.5
WIDTH=0.1

[ANIM_SEQ_0]
; Solar panels
KEY=k
DURATION=10

[ANIM_SEQ_1]
; Antenna,Boom
KEY=g
DURATION=10

[ANIM_SEQ_2]
; Antenna LG, altimeter
KEY=1
DURATION=5

[ANIM_COMP_0]
;mesh01
SEQ=0
GROUPS=23,88,92,95
RANGE=(0,1)
ROT_PNT=(-0.65,0,-1.23)
ROT_AXIS=(0,1,0)
ANGLE=-98

[ANIM_COMP_1]
;mesh02
SEQ=0
GROUPS=24,89,93,96
RANGE=(0,1)
ROT_PNT=(0.65,0,-1.23)
ROT_AXIS=(0,1,0)
ANGLE=98

[ANIM_COMP_2]
;mesh28
SEQ=1
GROUPS=14,44,90,98
RANGE=(0,1)
ROT_PNT=(0,0.81,-1.23)
ROT_AXIS=(1,0,0)
ANGLE=180

[ANIM_COMP_3]
;mesh09
SEQ=1
GROUPS=3,51
RANGE=(0,1)
ROT_PNT=(0,0.255,-0.6)
ROT_AXIS=(1,0,0)
ANGLE=90

[ANIM_COMP_4]
;mesh07
SEQ=2
GROUPS=11,12,21,48
RANGE=(0,1)
ROT_PNT=(0,-0.73,-0.645)
ROT_AXIS=(1,-0.58,0)
ANGLE=110

[ANIM_COMP_5]
;mesh17
SEQ=2
GROUPS=9,22,47,94
RANGE=(0,1)
ROT_PNT=(0,-0.38,-0.6)
ROT_AXIS=(1,0,0)
ANGLE=25

[PAYLOAD_0]
MESHNAME=Ranger/Ranger_Block_IIrocket
NAME=Ranger_Block_IIrocket
OFF=(0,0,-0.2)
MASS=100
MODULE=Spacecraft/Spacecraft3
SPEED=(0,0,.2)
ROT_SPEED=(0,0,0)
 
I think it might be because you are using SC4 with Orbiter 2016....

You could try it as a script vessel, but I don't know if there's support for key presses yet.
 
Last edited:
Could you make it an attachment ?
 
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