Question Ranger (and other ships) from Interstellar?

n122vu

Addon Developer
Addon Developer
Donator
Joined
Nov 1, 2007
Messages
3,154
Reaction score
3
Points
63
Location
Location, Location
I was thinking the same thing. Has to be some movie magic going on there. In the stills from the movie that show them coming out of the airlock hatch on the planet, the mock-up they're climbing into and out of is not a full-size representation of the craft, and I believe this is why he used the term 'miniature.' Even so, the difference in scale is negligible in this context, and there would still not be the amount of interior volume depicted in the film.
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
Thanks. Well then I will keep it this scale. It will be Ummu capable.
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
Thanks. Also working on the Endurance. We think a one unit vessel rather than the different modules. And a lander.
 

perseus

Addon Developer
Addon Developer
Joined
May 31, 2008
Messages
315
Reaction score
0
Points
0
:yes: :thumbup: :thumbup:
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
Not sure. i may do a beta and see what needs fixing and go to next project.




now she has a crew:
 
Last edited:

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
Here is an endurance. This model is from SpaceEngine with their permission.


Working on the Lander. It looks to have only 2 side doors. Lots of Windows though.

Ok it looks like they are to move the 4 landing pods from the endurance to the surface.

The lander enters the atmosphere upside down.






It has RCS nozzles on top but no hover nozzle?
 
Last edited:

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
added new Ummu's. TSAR and CHIp. I got them from a papermodel.


 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
Thanks.

Not sure on the size of the robots inside.

But I will make the 2 MFD as a VC.

I usually just add a rectangle for the mfds to the main mesh. And animate it. Not sure if that all is needed.
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
Thanks. Working on a VC.

So this is what I have.
In this image the left and hud are not flagged to confirm that the VC mesh is loading.

I flag all 3 mesh groups as 2
and I get this:


here is the code:
Code:
bool RANGER1::clbkLoadVC(int id)
{
	VCHUDSPEC hud;
	VCMFDSPEC mfd;

	//Virtual cockpit elements
	if ((id >= 0) && (id<1)){
		if (id == 0){
			SetCameraDefaultDirection(_V(0, 0, 1));
			SetCameraOffset(_V(-.706, .903, .61));
			SetCameraShiftRange(_V(0, 0, 0.1), _V(-0.2, 0, 0), _V(0.2, 0, 0));
			oapiVCSetNeighbours(-1, -1, -1, -1);

			hud.nmesh = 1;
			hud.ngroup = 65;//HUD MESH
			hud.hudcnt = _V(0, 0, 0);
			hud.size = 1;
			oapiVCRegisterHUD(&hud);
			mfd.ngroup = 66;//LEFT MFD MESH
			mfd.nmesh = 1;
			oapiVCRegisterMFD(0, &mfd);
			mfd.ngroup = 67;//RIGHT MFD MESH
			mfd.nmesh = 1;
			oapiVCRegisterMFD(1, &mfd);
		}
	}
	return 1;
}
this is what the material and mesh setting are for those groups.
Code:
MATERIAL mfd0
 1  1  1  1
 .984314  .984314  .984314  1
 .2  .2  .2  1  100
 0  0  0  1

LABEL CENTERHUD
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 65 (CENTERHUD)  mfd0
-1.118246  1.087693  1.297959 -3.637645E-05 -1.595248E-03 -.9999987  0  1
-1.118246  1.491372  1.297315 -3.637645E-05 -1.595248E-03 -.9999987  0  0
-.3481283  1.491372  1.297287 -3.637645E-05 -1.595248E-03 -.9999987  1  0
-.3481283  1.087693  1.297931 -3.637645E-05 -1.595248E-03 -.9999987  1  1
 0  1  2
 0  2  3
LABEL MFDLEFT
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 66 (MFDLEFT)  mfd0
-.9789293  .6700135  1.352165 -3.689566E-05  .2181401 -.9759175  0  1
-.9789277  .8638795  1.395498 -3.45531E-05  .2181378 -.975918  0  0
-.7802777  .8638795  1.395491 -3.689566E-05  .2181401 -.9759175  1  0
-.7802793  .6700135  1.352157 -3.923821E-05  .2181424 -.975917  1  1
 0  1  2
 0  2  3
LABEL MFDRIGHT
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 67 (MFDRIGHT)  mfd0
-.6734192  .6700135  1.350784 -3.426028E-05  .2181375 -.9759181  0  1
-.6734177  .8638795  1.394117 -3.455309E-05  .2181378 -.975918  0  0
-.4747677  .8638795  1.39411 -3.426028E-05  .2181375 -.9759181  1  0
-.4747693  .6700135  1.350777 -3.396747E-05  .2181372 -.9759181  1  1
 0  1  2
 0  2  3
You can see I have the groups correct 65,66,67

Well and on the original ranger there is no hud. It is on the display like a surface mfd.

 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
5,740
Reaction score
58
Points
123
Location
Dallas, TX
Fixed the HUD.

working on the lander. I thought it was much larger than the ranger.

But I compared the docking ring on the aft of the ranger it is about 1.6 M and scaled the lander to it.
 

Lisias

Space Traveller Wanna-be
Joined
May 31, 2015
Messages
343
Reaction score
0
Points
0
Website
www.youtube.com
Since we are talking about the Lander...

She is designer to reentry over her back (upside down) so the cargo doesn't have to carry its own heat shields (what would be a waste of weight).

However, how the windows are supposed to survive the reentry? Had anyone found some info about thits?
 
Top