Sweet. What all is anticipated to be in the first release?
Feature List
The pack I am due to release soon is for the first installment of the Project Outposts series. This will be called
Project Outposts: Wet Workshop Pack. This is mainly a scenic expansion pack with mission play integrated into the package. The purpose is to introduce the various modules into your own scenarios so you can create missions to launch modules and components into orbit and perform construction tasks in LEO to build your very own space stations.
Scenarios
The expansion pack will contain a few demomonstration scenarios to show off a few features of the package. Also there will be a number of mission based scenarios where you will be required to launch a space shuttle into LEO and perform orbital transfer maneuvers to reach desired locations to deploy your payload and assemble your station components.
Basic tasks in each scenario:
- Launch to LEO
- Transfer to station orbit height
- Rendezvous with station
- Deploy and capture modules
- Connect modules to existing superstructure
- Construct 2 styles of space station (it is possible to create much more)
The exact number of scenarios is yet to be decided.
Space Shuttle
The pack will be shipped with a modified version of the standard Atlantis space shuttle which comes with Orbiter. This version of the space shuttle has some new control panels for handling SRB and ET separation. You have the control to arm/disarm the SRB and or the ET jettison operations and set whether you want the ship to perform automatic jettison or handle a manual jettison operations. All from the same control panel.
The shuttle can to given any ET model within the Project Outposts pack, this is done by specifying the type of ET model you want in your scenario file within the Atlantis declaration within the scenario file. It is possible to add your own models too, but they would need to be installed in the Project Outposts directories. When you perform a jettison operation the ET becomes an independent vessel. You can specify the independent vessel name again in the Atlantis vessel declaration in the scenario file.
The modified version of the Atlantis space shuttle will not overwrite the standard version at all. It is kept in a completely separate directory and does not interfere with your existing scenarios. To use the modified version your must explicitly declare the version in your scenario file.
The source code for the modified version of the Atlantis space shuttle will be included in the Project Outposts pack. There will be release notes detailing the modifications so anyone can freely take the code and interage or modify it to their own desires. My intension is for other developers to adpoted the ability to retain the ET & deliver it to orbit, and for us all to create a standard interface for developing compatible add-on packages.
Modules
There will be:
- x14 Modules
- x4 Modified ETs
- x2 3way bridging modules
- x2 4way bridging modules
- x1 Cupola
- x1 Airlock (Quest) module
- x2 Generic laboratory modules
- x2 Conduit modules
- x2 PMAs - Pressurised Mating Adapters
- x1 Space Shuttle/Russian adapter
- x1 Delta Gluider
- x2 Space Shuttle External Fuel Tanks
- x1 Solar Array System
- x3 Antennas
- x1 High Gain Antenna
- x1 Giudance Antenna
- x1 Communications Antenna
- x2 Space Shuttle Payload Rigs
- x1 Solar Array Rig for attaching solar arrays to the payload bay
- x1 Quest Rig for attaching the airlock Quest module and O2/N2 tanks to the payload bay
Thats 24 space station parts for you to play with.
All modules and components can be burnt up in the atmosphere either partially or completely. All modules glow when burning up and stop glowing when they cool down. All module produce debris that also burns up and vaporises. You can create missions to detach broken station components or modules, deobrit them and watch them burn up in the atmosphere.
All occupiable modules have virtual cocpits which you can freely move within the full volume using the mouse and keyboard as steering inputs. You can look through all the windows in all modules, not just the cupola!, and take in some breath taking views.
In addition the airlock model allows you to spwan an EVA character using the standard Nasa EVA character in Orbiter so you can perform space walks in any scenario. Why not take a strole outside and fix a broken radiator? side note (I also plan on releasing a more sophisticated EVA character for this pack in the near furture).
The Cupola allows you to operate all 7 windows by way of a control panel. There is a virtual cockpit version attached to the lower railing below the windows inside the module also. All buttons animate. You have a full 360 degree field of view left to right and about 270 degree field of view from front to back. You can move close up to the windows for a better view, or close up to the lower railing for a taller view. You can even lie down on the floor for a view out of all 7 windows with the Earth below you. Thats a nice view!
The cupola also provides controls to operate the solar arrays if any are attached to the superstructure. It is worth noting the all modules can interigate the various vessels docked or attached to the superstructure to see if there is something they can control. You can select any solar array attached to the superstructure.
The modified ETs also give you the controls to operate the solar arrays in the same way as the cupola module. You can operate the solar panel position and deploy states, also you can control the raditor deploy states as well.
The solar arrays offer another control feature. It is also possible to control the stowed state of the solar panel. This is so you can pack a solar array into the space shuttle payload rig, take it to orbit, then detach it from the rig in space and assemble it ready for attachment to a superstructure. Yes you can assemble the solar arrays in orbit then connect them to a space station.
All modules provide a tool similar to the scenario editor which allows you to dock/undock or attach/detach modules and components to and from each other. If the job of using the manipulator arm of the space shuttle is a little too difficult you can perform the connection tasks via this control panel. This tool is also good jettison broken or dead modules and components. This tool is also used by the space shuttle payload rig vessels to allow you to attach/detach components to/from them.
Expansion
The pack is expandable and I plan to release a number of smaller expansion packs regularly over this year. Such expansions are:
- The Wheeled Stations Pack
- The EVA Pack
- The Station Manipulator Arm Pack
I hope you like.