Persistent Orbiter

Alexrey

New member
Joined
Nov 16, 2013
Messages
65
Reaction score
0
Points
0
Hi guys,

I was wondering if there is a mod that will allow a similar experience to Kerbal Space Program's persistent environment. I'd love to be able to build up a space station or a base on another planet over multiple trips, instead of having to reset each time I start up an Orbiter session.
 
When you quite orbiter, the current state gets written into the (Current state) scenario. If you wish to pick up from where you left off, you can load that. Also, after you quit, you can save a scenario using the "Save current..." button.
 
I use the (Current State) scenario method for my persistent solar system.
 
If you want multiple persistent environments, Ctrl+S quicksaves, adding a new scenario to the Quicksave folder in the Orbiter Launchpad. Don't forget loading a different scenario will overwrite the [current state] one permanently.

Well, only if Orbiter exits properly. You can get around that by intentionally causing a crash to desktop after accidentally loading a save.
 
I make sure I have this running -> [ame="http://orbithangar.com/searchid.php?ID=4690"]StateSaver Autosave[/ame]
 
Thank you guys. So if I, say, get a part of a space station into orbit and want to get more bits up there I'll have to edit the scenario to add in another rocket to launch the rest of the components?
 
Thank you guys. So if I, say, get a part of a space station into orbit and want to get more bits up there I'll have to edit the scenario to add in another rocket to launch the rest of the components?

Umm yes, that's pretty much it. Most things pre-flight are done in the scenario editor, orbiter doesn't provide an interface for it.
 
Thank you guys. So if I, say, get a part of a space station into orbit and want to get more bits up there I'll have to edit the scenario to add in another rocket to launch the rest of the components?

Yes.

I tend to keep little bits of scenarios in special one off .scn files so I can quickly grab a rocket that I need.
 
It's rather simple. I do the same thing Gary does. e.g. you want to launch one of your DGIV's on the Hyperion launch vehicle. Seperate .scn file has the general setup in it, you just change the name of your DGIV to the one in your main scenario file.

Easy as pie once you get the hang of it.

I do the same thing with crew members with UMMU.

Just make a list of the people you use or even group them as in to separate teams.

Z0MWHj2.png


For this example let "OnOrbit" Scenario be your current save (the one you use to save over multiple times). "Teams" would be for my crewmember setups.

You would copy and paste which ever team you wanted to use into your DGIV scenario code. Works the same with rockets. All just copy and pasting. Think of it as "Analog KSP"

Some add-ons actually offer an in-game payload setup. Such as Kulch's Energia rocket, and more recently, Loru's/Woo482's Hyperion launch vehicle. If you want something KSP like for easy visual rocket setup, use that.

All in all, everything you do in Orbiter can be done in the scenario editor. It's just a matter of knowing where to write certain code lines etc.

Take a look at some scenario files and note how everything works. Notice attachment points and docking points. Once you figure out how those work, you're pretty much good to go.

:cheers:

:hailprobe:

Jamie
 
Back
Top