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Although KSP wasn't intended to compete with Orbiter, I've caught myself, and I'm sure others have too, comparing the two.
Kerbal Space Program is a fictional "half-simulator-half-sandbox" game where you design, build, fly, and sadly, sometimes crash your own spacecrafts. It's in some, I'm assuming, fictional solar system featuring planets that are like our own. For example, the in-game planet Duna is very similar to Mars. Kerbin is a a smaller version of Earth! And well, Kerbin's moon (Mün) is like Earth's moon. However, is this game really comparable to Orbiter?
Myself, I believe it is to a certain point. After all, KSP is by no doubts a space flight simulator. It's got a cool burn map system that Orbiter can't compete with...yet. An everyday mission could take a turn for the worse by running out of battery power in the spacecraft, or worse, run out of fuel or explode. :sos: That's why you have to build trustworthy spacecrafts...And consider slapping some solar panels on the side as a backup energy source.
Sure, you can also make spacecrafts in Orbiter, but only if you know basic C++, or wish to use the limited functionality of Spacecraft3, like Pipcard suggested, can make acceptable meshes, and code any other features you want in it. However, Orbiter is still the simulator to use if you want realistic spaceflights or want to simulate REAL planets. Overall, I love both games.
To summarize this, both games are fantastic, but barley comparable.
:feedback:
Kerbal Space Program is a fictional "half-simulator-half-sandbox" game where you design, build, fly, and sadly, sometimes crash your own spacecrafts. It's in some, I'm assuming, fictional solar system featuring planets that are like our own. For example, the in-game planet Duna is very similar to Mars. Kerbin is a a smaller version of Earth! And well, Kerbin's moon (Mün) is like Earth's moon. However, is this game really comparable to Orbiter?
Myself, I believe it is to a certain point. After all, KSP is by no doubts a space flight simulator. It's got a cool burn map system that Orbiter can't compete with...yet. An everyday mission could take a turn for the worse by running out of battery power in the spacecraft, or worse, run out of fuel or explode. :sos: That's why you have to build trustworthy spacecrafts...And consider slapping some solar panels on the side as a backup energy source.
Sure, you can also make spacecrafts in Orbiter, but only if you know basic C++, or wish to use the limited functionality of Spacecraft3, like Pipcard suggested, can make acceptable meshes, and code any other features you want in it. However, Orbiter is still the simulator to use if you want realistic spaceflights or want to simulate REAL planets. Overall, I love both games.
To summarize this, both games are fantastic, but barley comparable.
:feedback: