Orbiter Video Thread

Donamy

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I had butterflies !! Great job !!:thumbup:
 

Snax

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Did a timelapse as a demonstration for a friend who didn't know much about the ISS. He didn'tk now the solar panels were following the sun.

And here is the Space Shuttle Ultra, doing its RPM prior to docking
I didn't find any "checklist" for it but I did the calculation that the rotation is around 0.5°/s right as it took for the real orbiter around 8 minutes to complete the 360° rotation.

 

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Hi there, it's me again :)

I did a timelapse of the reentry with the SpaceShuttleUltra, starting 400'000ft to a full stop on the runway 33 at KSC !
Enjoy :)

PS: Yes I forgot the declutter the HUD on final.

[ame="https://www.youtube.com/watch?v=-PXHJpeGI2w"][Orbiter] Entry Interface to wheelstop[/ame]​
 

dgatsoulis

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Hey everyone, long time no see. :hello:
Got back to Orbiter a few weeks ago, here is a little something I've been working on.

 

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I hate to be that guy, but what add-on's are you using?
I was not aware UCGO stuff worked with 2016? Or The XR stuff either??
 

dgatsoulis

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Thought so. What threw me off was it obviously isn't in Orcus Paterae, but somewhere in the vicinity of Valles Marineris. What's the long and lat?

79.99°W 5.43°S.
I rotated everything 180° to have the large pads near the edge of the cliff. I cut the single large mesh with the landing pads into smaller ones with anim8or and had them WRAPTOSURFACE in the config file.
Pretty happy with the result.

I hate to be that guy, but what add-on's are you using?
I was not aware UCGO stuff worked with 2016? Or The XR stuff either??

1.UCGO for the Arrow and Azure meshes.
The Arrow has been converted to a Spacecraft4 vessel
-external animations, VC, 2 MFDS (no buttons working) thrusters, engines etc.

And assisted by a lua script.
-animations in VC, lights, attachments management, O2, additional functional displays and more.

unIYUW.jpg


bgMalp.jpg


(both displays in the pics above function properly and are handled via animations in lua).

The Azure Rover has been converted to Fred18's GeneralVehicle.

2.XR2 for Orbiter 2016. You just can't do anything UMmu related. (Crew egress, ingress and transfer have been disabled).

Lee's and Kara's meshes have also been turned into GV. In order for them to be able to maneuver in space, I added attitude thrusters in the GV config file.
GeneralVehicle wasn't very happy with this, so I had to recompile it, disabling the GV controls when the "vehicles" are not in contact with a surface.
That single line of added code allows to turn any mesh into a vessel that maneuvers in space like a spacecraft and behaves like a car when it's on the surface. Works great.

3.The 2001 pod is from Gattispilot's and BenSisko's "Vessel's of 2001 and 2010" with the simple addition of a config file to turn it into XR2 payload. It works just fine in Orbiter 2016, animations included.

4.Orcus Patera (customized).

Probably forgetting some stuff but that's the basic setup.
 
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Donamy

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Can you use the scripts, when not focused on the vessel ?
 

NukeET

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1.UCGO for the Arrow and Azure meshes.
The Arrow has been converted to a Spacecraft4 vessel
-external animations, VC, 2 MFDS (no buttons working) thrusters, engines etc. And assisted by a lua script.
-animations in VC, lights, attachments management, O2, additional functional displays and more.
...

The Azure Rover has been converted to Fred18's GeneralVehicle.

2.XR2 for Orbiter 2016. You just can't do anything UMmu related. (Crew egress, ingress and transfer have been disabled).

Lee's and Kara's meshes have also been turned into GV. In order for them to be able to maneuver in space, I added attitude thrusters in the GV config file.
GeneralVehicle wasn't very happy with this, so I had to recompile it, disabling the GV controls when the "vehicles" are not in contact with a surface.
That single line of added code allows to turn any mesh into a vessel that maneuvers in space like a spacecraft and behaves like a car when it's on the surface. Works great.

3.The 2001 pod is from Gattispilot's and BenSisko's "Vessel's of 2001 and 2010" with the simple addition of a config file to turn it into XR2 payload. It works just fine in Orbiter 2016, animations included.

4.Orcus Patera (customized).

Probably forgetting some stuff but that's the basic setup.

I like this list of workarounds. :cheers: :tiphat:
 

dgatsoulis

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I think you meant, 79.99°W 5.43°S

Sorry, my mistake. Edited the original post.
:cheers:

---------- Post added at 22:24 ---------- Previous post was at 21:50 ----------

Can you use the scripts, when not focused on the vessel ?

Yes, for as many vessels as you like, with vessel.get_interface(handle). Example:

Code:
shiph = oapi.get_objhandle("Arrow")
shiph2 = oapi.get_objhandle("XR2-Fox")
v = vessel.get_interface(shiph)
v2 = vessel.get_interface(shiph2)

alt1 = v:get_altitude()
alt2 = v2:get_altitude()

Gets the altitude of the ships in the scenario that are named "Arrow" and "XR2-Fox".

The SC4 Arrow seems very stable on the surface, great work there!

Thanks to kuddel for extending the lua script functions. :hailprobe:
I used defset_status to set the Arrow landed, when certain criteria are met. (speed < 0.2 m/s and contact with the surface).

Fred18 has published the code of GV, so I borrowed the part that sets the arot and vrot parameters and created a function in lua that sets the vessel landed.

dgatsoulis, can you share the "addon" on the forum ? I'd love to fly to that base :)

Not at my home PC right now. Will do in the following days.
 
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4throck

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I used defset_status to set the Arrow landed, when certain criteria are met. (speed < 0.2 m/s and contact with the surface).

Fred18 has published the code of GV, so I borrowed the part that sets the arot and vrot parameters and created a function in lua that sets the vessel landed.


Great progress there. I never managed to do that with LUA, perhaps I was trying to manipulate too many things!

:tiphat:
 

Snax

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Yo !

Did a quick video with the timer by dgatsoulis :)


It feels more authentic than ever now :) At least for me hehe.
Can wait to add it to some AMSO/NASSP mission :)
 

Donamy

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I think if you list the Launch pad at the end of the scenario. The smoke from the SRBs should block it out. IIRC
 
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