Question Orbiter-Sketchit up

spacy

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I am not sure if this goes under this category but does any one know about these questions

1 can you make meshes in sketch it up for orbiter
2 if so how
3 is there software available to do this
 
Isn't sketch up Google 3D warehouse format? I am sure it is. I never used it, but find a 3ds. converter for it and convert whatever you want into a 3ds. file then import it to Anim8or.
 
Yes, it's possible to produce useable meshes using sketchup. You will have to export to .3ds, which means the using full version of sketchup, the free version does not support exporting to .3ds. I'd also recommend using blender for exporting to Orbiter Mesh format, plus the excellent Orbiter Mesh Wizard for tuning the model of course :)
 
So i answerd my own question

:probe:what the problem is to be able to get skp to 3ds and later on msh
1 get the aotodesk converter newest is best to get this look up fbx aoto desk converter
2 export the skp using sketch it up to kmz or google earth format then open the kmz by changing the .kmz to a .zip if on vista there is plenty of help online
3 find the .dae file in the converted kmz and open your aoto desk converter now convert the dae to any aoto desk format then the aoto desk formated file to any of the other options on the converter some being .dxf .obj .3ds ect
open in your favorite modeler edit turn to mesh then your in business

please excuse any misspellings
 
easier to export from Sketchup to 3ds file. Then open in AC3D, export to Orbiter mesh
 
Usually I model with Sketch Up.

Here is video how to from Sketch Up to Orbiter 40 MB: link

Maybe not the easy way but that's how I do it...

Model made with Sketch Up: link
 
I was wondering how to use skechup to create models for orbiter. This thread + links should prove most useful.
 
I don't know about you but the autodesk converter does not work for me. When I try to convert the dae to fbx all I get is an "incompleted task".

---------- Post added at 04:27 AM ---------- Previous post was at 03:25 AM ----------

speaking of 3d modelers, wings3d I hear is good for this sort of thing. Plus with the right addon you can export meshes for orbiter. The strange thing about it is that you can export .dae but not import .dae.
 
speaking of 3d modelers, wings3d I hear is good for this sort of thing. Plus with the right addon you can export meshes for orbiter. The strange thing about it is that you can export .dae but not import .dae.
Not 100% sure about .dae specifically, but some formats are a whole lot easier to write to than read from.

Short version: You can have concepts in the other format that you don't have in Wings, so you'd have to write a complicated "translator" in order to convert those concepts into the Wings version, and it may not even be possible to do that correctly all the time. Exporting is easy, though, since everything you can do in Wings can be represented in the other format (or safely ignored).

Long, complicated, technical version:
Wings which uses a specific modelling paradigm known as "winged edge"--all edges must have exactly two adjacent faces, no more or less. This is (very) mildly restrictive, but it results in models which are more often well-formed.

This can present a problem when importing from formats that are a lot looser. This is exactly why I can't write an Orbiter importer (or at least, not a very good one)--Orbiter's model format allows you to have individual polygons floating wherever you want them, and Wings simply cannot represent those without adding additional polygons to "bridge the gap." Figuring out what exactly needs to be added (or combined) would be relatively easy for a person to do, since you could just look at the model and say "okay, this goes there," but it's a lot harder to write a plugin for that.

I'm not at all familiar with .dae, but I imagine it might be a similar case.
 
New way Woot

i found a way using these things
blender - free
python - free
sketch it up newest version basic - also free :)

draw it in sketch it up go file export it offers (kmz) google Earth or (DAE) collida
choose collida now remember where you save it important. install blender and python they need each other then in blender go import dae 1.4 or something around this and import your file then export as you wish.

---------- Post added at 02:55 PM ---------- Previous post was at 02:54 PM ----------

sorry for bad or sloppy posting if it occurs


out of date(useless)as of 1/17/11 <please confirm?>
 
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This is how you could do it:

-Export file from basic Google sketch-up to .zip format
-Extract ".dae" file from the .zip format
-Convert .dae file to .fbx file in FBX converter
-Convert .fbx file to .3ds file in FBX converter

It takes awhile but it should work.
 
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yea i know but i ran into errors with that
 
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