Cool, but I know exactly nothing about scripting in C#,C++, or CLI
Yep... I guessed so...
Ahh, this leads to ownership i guess. It WOULD allow Spacecraft3 vessels i suppose? Or will it?
A suggestion... (I bet you did the first one already... once again, what do I know.)
A version checker, basically an Orbiter diagnostic that is run to see if your files match up to the Server Side files.
And
Viewing and help with control of other player's vessels, a co-pilot sort of thing. Back to the person who controls the RMS while the pilot keeps the shuttle in position.
And
UMmu compatibility, a UMmu can take a ride in another player's vehicle, all of this would probably require the permission of the vessel pilot/pilots.
All this was already discussed and taken into account, but not implemented ATM. I see them as nice-to-haves, but not as essential features for basic multiplayer infrastructure. Therefore I focus on getting the basic system up and running stable...
A question...
Will vessel creation be done in the Native ScnEditor, or will there be an OMP specific vessel creation module? OMP may add several things that a new editor may be required. But what do I know?
Currently, vessel creation is done by Orbiter itself. It is just scenario customizing. Dynamically created vessels are not taken into account yet. It is completely unrelated to ScnEditor.
But enough of the hijacking... please continue dreaming...
regards,
Face