Orbiter Rocket Racing League

HiPotOK, I personally find the best thing for inter-continental flights (for example, KSC to Woomera) is a sub-orbital "hop", which just means that you fly to the edge of your scrams, which should give you enough speed to just get you out of the atmosphere, and then skip the rest of the way. At least, that's how I did it.
 
Very interesting.
Get a look into this thread if you want to include "fake" contestants so the human pilot will not have to fly alone against himself.

Using this kind of trick, if the best timed pilot could provide his playback for your racing league, this playback could be made into one of those fake contestant.
 
Here's my question on this: How much faster would a suborbital hop be compared to managing to stay in high atmosphere and being able to use lift to keep you up? Would the time gained from being at speed outside of the atmosphere make up for the time lost from re-entry on such a short race? (e.g. Ascension to KSC) Also, as a suggestion - it may be neat to make the actual "racing" ships custom designs - perhaps a bit more resistant to heating, a bit better on handling wing load, etc. - but most importantly, to give ships that people haven't flown before. Give a time limit (real time) on how long you have to actually fly the course and send in your replays - perhaps a few days or so - maybe a week?
Also, what MFDs would be permitted? Just the stock ones? BaseSync? IMFD? Autopilot on the XR2? From what I've read, the XR2 is especially twitchy when trying to do a manual re-entry, and quite easy to turn into an absolutely beautiful (if extra crispy) fireball, but I haven't actually flown it myself.
Another bonus to a custom ship, even if it'd be a lot more work, is stuff like variable wing geometry, and basically just cramming as many features as possible into it. The more variables there are, the more fun it is to figure them all out, and see what works! Scramjets, variable wings, twiddling fuel mixes (something I'd like to play with myself, even if it's -mostly- useless...), variable fuel, whatever you can think of. I may be being silly with the last set of thoughts, but the MFD question still stands. ^_^
 
Sounds really good. Wouldn´t even need multiplayer:speakcool:
 
Sounds cool, I would definitely participate, time permitting.

I also think the XR vessels, or the DGIV would be preferable, mainly because they crash if the ship heats up too much. This is what would make the race tricky, otherwise it would be full-thrust all the way, and unrealistic reentries to save time.
*clears throat*

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wehaveaproblem,

Count me in! Reminds me of what civfanatics.com does on their forums with Civilization III / IV. They post scenarios and let people send in their high scores. Sounds like a great challenge!
 
Very interesting.
Get a look into this thread if you want to include "fake" contestants so the human pilot will not have to fly alone against himself.

Using this kind of trick, if the best timed pilot could provide his playback for your racing league, this playback could be made into one of those fake contestant.

You know, I've been thinking, and I've realised that that's exactly how TrackMania handles it's high-scores and that sort of thing. Works quite well.
 
Or to it like the GeneRally comunity does it: Give the drivers a schedule which track to run and a deadline when to send the replay of the track.
 
I just did a run in a XR1 with the "Default DG" ISP setting, just to try things out. Took off from Canaveral on heading 330, maintained roughly that heading through my ascent to orbit. Did one orbit. Started out coasting on an orbit around 170 km in altitude, eventually decided to speed up to a few hundred m/s above orbital velocity, using a light touch on the hoverthrusters to keep my altitude down. I maintained a low negative vertical velocity, and towards the end of the orbital segment of my flight I was down to around 90 km with a velocity of 8200 m/s or so. Made my insertion onto my re-entry trajectory over South America.

Wheelstop at Canaveral at 5980 seconds, at the other runway from where I started. (The time is unofficial, of course, since I didn't make a replay).
 
Thanks guys!

Awesome feedback chaps, thanks. I've been away from home working this week, so nice to see some replies now I'm home.

To address a few points raised with my thoughts so far:

Awww...people go to those kinds of things just to see rockets crash....:P
Exactly... that recluse morbid fascination in us all is always a turn on when it comes to hi-tech, hi-danger sports!

What good is this concept without functional multiplayer?
It's exactly because we don't have a fully working MP version that I suggest a time-trial base approuch. It means we can all have some interactive competition with what orbiter currently offers us. Time Trials are also the way the RL Rocket Racing League plan to opperate.

Sounds cool, I would definitely participate, time permitting.
I also think the XR vessels, or the DGIV would be preferable, mainly because they crash if the ship heats up too much. This is what would make the race tricky, otherwise it would be full-thrust all the way, and unrealistic reentries to save time.
Exactly. It would be about tweaking that SCRAM ascent to get every m/s of speed possible without breaking up... same with re-entry. Flight strategy and tactics should hopefully allow for some real competition. And also, the idea is also to have different duration races, so that those with limited play-time/skill/experience can still have a bash at competing.

Rules question:
APU and Main Isp realism settings to "Expert" for the XR1?
(seems reasonable)
I would think something like this yes. I would have s look at the setting options and have a word with Doug to get his feelings on it, since he knows the XR insides like nobody else.

I like this idea... I likes it a lot... I have started to research something similar when I discovered the nav beacons that autopilotMFD has to incorporate fuel deliveries to various runways around the world...<<<<snip>>>> Also maybe on the other side of Ascension, you could put up some racing pylons and that stage for when you just wanna try out your piloting skill
I know the XR series were not designed for sub-orbital per-se, all spacecraft are designed to get to space. But the SCRAM engines do also lend themselves to very fast hi-altidude flight and their management requires manual input and skill.

Very interesting.
Get a look into this thread if you want to include "fake" contestants so the human pilot will not have to fly alone against himself.

Using this kind of trick, if the best timed pilot could provide his playback for your racing league, this playback could be made into one of those fake contestant.
Oh, interesting idea indeed! Thanks for bringing this up. It would be great to have the record holders playback available for all to see how the 'pro' did it. However, I would also be completely happy with keeping flight plan strategy secret, so that people can protect their winning formulas. But that can be something the racing community can address/decide.

Here's my question on this: How much faster would a suborbital hop be compared to managing to stay in high atmosphere and being able to use lift to keep you up? Would the time gained from being at speed outside of the atmosphere make up for the time lost from re-entry on such a short race? <<<snip>>> The more variables there are, the more fun it is to figure them all out, and see what works! Scramjets, variable wings, twiddling fuel mixes (something I'd like to play with myself, even if it's -mostly- useless...), variable fuel, whatever you can think of. I may be being silly with the last set of thoughts, but the MFD question still stands. ^_^
Cheers for your detailed thoughts. As to your first question. The fact you are asking is surely a reflection fo the fact that we don't know the best/fastest way to do it, no? this means players can try different tactics until they hit upon the winner.
Secondly, yes it would be great to have some custom coding done for the racing vessels. However I also know how much work Doug has done to date to make the XR class ships available to the community. He is a real trooper and i wouldn't expect him to be willing to delve into the millions of lines again... But we shall see. But certainly I will encourage custom skins for people to represent their racing team and stuff. I know it's not the same, but it would be cool.
As to MFDs and such. I would suggest something like having Surface as a requirement, but allowing the other to be optional. So Basesync or map or similar, or whatever a pilot chooses to use. I would however definitely say NO to autopilots. This is about racer skill, not computer skill.
Lastly, I like the idea of having limited periods for each challenge, but I also like the idea of having a rolling league table that updates weekly or whatever. Remember that not everyone has much play time, so it would be a shame if people missed out on a chance to compete just because they have a job or families or whathaveyou. But maybe we could compromise and have some special one-off timed events too.


Ahhh! Awsome. Nice one Doggie, and excellent stuff bj! This would allow us to have multiple classes and a broarder range of vessels. I think I would probably start it with a limited field so we don't get diluted and then gauge the popularity of the concept, before expanding it.

To everyone else who I havn't quoted but who offered support and whatnot... thank you!

I'm planning on releasing Wideawake International by the end of the weekend. Depending on how long that takes me, I may well try and get together he ORRL as well.

keep your thoughts coming!
 
http://orbiter-forum.com/showthread.php?p=65172#post65172

see link above cause Face is offering his Multiplayer server to host the race... so if we are going to be serious about doing this, lets get some talk going and finalize the details. I can be very flexable being self employed atm so just tell me what I am flying, where to get the software and when to login.

I will give you all a run for your money... so don't say you wanna do it if your afraid I will beat ya down... cause well... I will

Also think it would be good to have various classes... Fast and sporty and the big XR5 for big and well.... BIG
 
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yeah I did see this thread and face's offer, which is awsome.

However, I'm not sure if I have the time for a regular time-slot commitment of helping to organise an actual multiplayer event/league, so I encourage you to take the helm on that one and organise the details with face and the community. I think this could be an excellent opportunity for the community and I'd love to get involved, but I don't think I should organise that one.

I'm hoping that both our ideas (your scenario AI was very clever btw) can exist together. With your idea giving hands on, multi-player action events and mine offering a more flexible approach for those unable to log on to MP servers for whatever reason. I still think the time-trial approach has merits of it's own and will appeal to a certain bunch on the forum.

I'm currently finishing and releasing Wideawake International, then I will turn my attention to this racing milarky. All that said, if anything I produce for the offline league is useful for the MP league, then I'm happy to donate it to the cause.
 
I have started a Social group Orbiter Rocket Racing League If your serious and interested in this let's get together there and start collecting members for events. Once we get members involved we can start the real planning like date and time and what the event is going to be. Also think of this as your chance to help Face get the Multi-player addon tested and also HELP him by showing how his cool addon and I am sure HARD work is going to be loved by the orbiter community
 
Sounds like fun.

I'm not so sure I'd want to be sitting in a grandstand that close to a runway where a rocket ship was going to take off, though. I'm deaf enough already!

It's not all that bad- I've stood just beyond the wingtip for takeoffs of the EZ-Rocket, and for static tests of the Xracer. It's a lot quieter in the cockpit (and gets quieter after takeoff and the noise stops reflecting from the runway), but hearing protection for everyone is certainly mandatory, and grandstands like that are Out Of The Question- if you have a takeoff abort at about fifteen seconds after rotation, you need to do a propellant dump and a 360 turn to land on the runway, just about where you took off. Flying over the grandstands to do so would give the FAA kittens.

Fun idea, though. I've gotten my best time for coplanar, phased launch to docking at Mir down to 528 seconds, but I had to cheat and fly *through* Mir backwards. At full throttle :)
 
This is a really good idea, but you should also have a custom made ship class to encourage more compettition.
 
Yeah, that has been talked about, weepleman, but dev of such a thing is a lot of work. The XR series of craft have some of the most advanced coding and reconfigurable capability of all vessel addons for orbiter. Maybe, if there is high demand, we can convince Doug to code a special varient. But as it is, the exisitng craft are really quite flexible for such a purpose as this. So for now, custom configurations and original skins is as far as it will go.
 
Out of curiosity, has the idea of using different vessels been given thought? That is, make it allowable for one fellow to use the XR1, another to use the DGIV, another for the XR2, and another for the XR5. I understand that it may not work if one of those vessels is seriously underpowered, but they are all reasonably advanced and it might finally put to rest the XRn vs DGIV debate. :)

And, of course, if it doesn't work out to be fair, then back to the XR2 for everyone. :) Odds are people will gravitate to the ship that does the best, anyway... :)
 
Yeah certainly considered. What I need is some info from experienced pilots (which I am not), so that I can gauge if they can all bein the same class, or whether they are seperate. This actually links to my question I just posted in the KSC-ASC thread, about how much difference rockets and SCRAMS make to the times. Also, we need to bear in mind that some addon coders may be crueler than others with regards to heat capabilites and the like.

Like you say, it is about assessing which vessels are actually comparable, so that there is an element of fairness. That said, maybe they are all in the same league, even if they are different classes. Maybe you are 6th overall, but you are the top DGIV pilot etc. Kinda like the LeMans 24.
 
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