//window resolution
1280x800
//current galaxy
MilkyWay
//default hotspots-file
Default
//Max texture level/min texture level (8 is limit!)
7,5
//Min radius for max texture level/max radius for min texture level(km)
5000,500
//always use at least this texture level for earth-like planets (0 to use textures by size)
8
//don't use higher than this texture level for gas giants (0 to use textures by size)
6
//use this texture level for asteroids
1
//Max/Min number of asteroids in an asteroid belt
100,80
//Number of systems to keep in cache
2
//Max Distance in lightyears for system Switch and time propagation (use 0 to disable time propagation)
0.0
//Safety margin to estimated time of deceleration burn (days)
30
//Method of Texture Generation (CPU = 0, GPU = 1. GPU has to support fragment shaders)
1
//Simplified textures (0 = full textures, 1 = simplified. Later is strongly recommended if textures are generated on the CPU)
1
//Fix for black textures of planets without atmospheres (set to 1 if you have black textures)
1