Project Orbiter Galaxy

Jedidia would you happen to know the cordinaits of the [ame="http://en.wikipedia.org/wiki/Upsilon_Andromedae"]Upsilon Andromedae [/ame]star system? I'm making my [ame="http://www.orbithangar.com/searchid.php?ID=4773"]Upsilon Andromedae system [/ame]compatible with this.
 
Sorry, I wrote something else here first until I noticed my mistake. I thought you were looking for Epsilon Andromedae.

In general, when you search for a star belonging to a constelation, enter the first three letters of the constelations name in the search box and see what it comes up with. Greek letters are also standardly shorted to their first three letters, and the whole thing is complemented by the number of the star in the constelation at the beginning. So when you enter "and", the search box will show you all stars of the andromeda constellation. All you have to do in your case is enter "ups and", and there you are.


By the way, I'm almost finished wrapping up the extended planetary parameters SDK (have to write up some documentation still...). It would be kind of prudent to have a complete file of the sol system for the purpose, but I can't get around to it currently. Would anyone of the readers here like to take a shot at filling the missing parameters in the .OGS? I'd be very thankfull for that. Currently all major planets are complete, but the moons of the gas giants are only defined by theirmandatory parameters, which aren't a lot.
 
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I don't recall that I was having problems getting the window to open...

But anyway the window still does nothing, I once left it literally twenty minutes and it still didn't load, I'm not sure that any add-ons I have could be affecting it, all the add-ons I have are nothing more complicated than a vessel or and mfd. :shrug:

Darren
 
Well, at one time you said it was crashing...

Anyways, those few add-ons shouldn't have any effect, but it wouldn't hurt trying it withthem deactivated.

Another important question above which you haven't answered yet is wheather Orbiter itself freezes, or if it keeps on running but the window doesn't show anything. If orbiter keeps running, try installing the newest patch (0.6.07). It fixes a problem with the drawing surface being invalidated, which usually happend when exporting textures via the GPU, but it might be that there are other tasks on the GPU that might achieve the same. So, if not the whole of orbiter freezes, it's possible that that patch fixes your problem. In general, if you want to solve the problem, you'll have to answer the questions I ask you PRECISELY, or there's no chance of fixing it. So far, I've heard two different symptoms from you (crashing or freezing at map load) and I need to know EXACTLY what hapens when you open the window. Obviously nothing in the windw itself, but it is crucial that I know if orbiter itself keeps on working or if it freezes too.
 
It keeps running but the window never loads the map, I have the latest patch.
I'll try it fresh and get back to you. :thumbup:

Darren
 
See? in the first post about the problem, you wrote that ORBITER freezes, and I had been working under the assumption since. Let's see... there is a good possibility that the drawing surface is the sole problem and everything is working fine. Currently there's no way to tell for sure, I'd have to put a log file in. But the fact that there is no crash, and orbiter works without trouble is an indicator of just that. If there were damaged or missing files, a crash would occur.

If you're already using 0.6.07, my best hope of fixing the trouble is already gone. If you're not sure wheather you have it (there where three patches within two days, it was kind of easy to loose oversight), redownload and install it (only patch will suffice).

There's been a problem that seems to be similiar to yours, a case where the window wasn't refreshed. Grab the window by the bar and move it partly out of the bottom of your screen and see if that helps. If there's no relief on both accounts, I don't have a clue yet what could be the problem, although my best bet would be a background program that accidently derails the drawing surface right at creation...

Are you using an external graphics client, by the way? While Orbiter Galaxy does pretty well with OGLA (indeed, it seems to be a lot faster under OGLA, although I don't see how that could be), I have no idea about everything else...
 
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I am definitely using the latest version.
I'll try what you just suggested aswell, I hope that works.
And I don't even know what an external graphics client is, so I doubt I am using one.

Darren

Edit: I can't move the window out of the bottom because it isn't in the bottom with my screen resolution, but I tried moving it away from the edges of the screen, but that didn't help either. Did you intend on adding some sort of loading screen, to give some idea of the progress of the map loading? if that was implemented I would at least be bale to tell whether or not it is actually running properly. :shrug:
 
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Did you intend on adding some sort of loading screen, to give some idea of the progress of the map loading?

Actually I was, but it doesn't have priority. The map needs an average of 10 seconds to load, so the time isn't too long, and probably wouldn't help in your case because I'm suspecting that the device driver doesn't receive the proper surface to draw on.

I can't move the window out of the bottom because it isn't in the bottom with my screen resolution

Not sure I understand. No matter where the window pops up (should be in the upper left screen edge, if not something is going severly weird), but you should be able to move the window around to wherever you want. There is a case where the window doesn't get refreshed for unknown reasons, and that person has to move a part of it off-screen so windows is forced to refresh it. So you shouldn't move it away from the edges, you should move a part of it outside the screen (right or lower screen edge, since you can't move it off the upper or left screen edges). I don't mean resize, I mean moving the window by grabbing it by the window bar.

If that doesn't help, there's nothing else I can think of to try currently. I'll write up a version that outputs a log file to hopefully find out what exactly is going on on your machine.
No, there's actually something more to check. Could you provide me with the exact model of your graphics card? I could check for Irrlicht issues with that card... Speaking of wich, do you have the newest drivers for your card installed?
Then, run the standalone .exe file and write up what it writes in the console (the small window that opens behind the galaxy window, you can access it through your taskbar.

And I don't even know what an external graphics client is, so I doubt I am using one.

If you're starting orbiter by the default orbiter.exe, you're not using one. Since you don't know what it is, I highly doubt that you're using one too, so that can't be the source of the trouble either.
 
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Actually I was, but it doesn't have priority. The map needs an average of 10 seconds to load, so the time isn't too long, and probably wouldn't help in your case because I'm suspecting that the device driver doesn't receive the proper surface to draw on.



Not sure I understand. No matter where the window pops up (should be in the upper left screen edge, if not something is going severly weird), but you should be able to move the window around to wherever you want. There is a case where the window doesn't get refreshed for unknown reasons, and that person has to move a part of it off-screen so windows is forced to refresh it. So you shouldn't move it away from the edges, you should move a part of it outside the screen (right or lower screen edge, since you can't move it off the upper or left screen edges). I don't mean resize, I mean moving the window by grabbing it by the window bar.

If that doesn't help, there's nothing else I can think of to try currently. I'll write up a version that outputs a log file to hopefully find out what exactly is going on on your machine.
No, there's actually something more to check. Could you provide me with the exact model of your graphics card? I could check for Irrlicht issues with that card... Speaking of wich, do you have the newest drivers for your card installed?
Then, run the standalone .exe file and write up what it writes in the console (the small window that opens behind the galaxy window, you can access it through your taskbar.



If you're starting orbiter by the default orbiter.exe, you're not using one. Since you don't know what it is, I highly doubt that you're using one too, so that can't be the source of the trouble either.
Ok, I misunderstood you I thought you meant to move it so it wasn't in the bottom, but you meant move it down so part of it is off-screen?

My graphics card is an Nvidia GeForce 8600 GS, as for the drivers I'm not too sure as it is almost impossible to get Nvidia drivers thanks to the glitchy website.

But I'm afraid I don't have time to check it now, so I'll get back to you after school. :P

Darren
 
Ok, I misunderstood you I thought you meant to move it so it wasn't in the bottom, but you meant move it down so part of it is off-screen?

Yes, exactly.

As for the graphics card, from what I found there seem to be possible OpenGL issues on older drivers, so the drivers are certainly something to check. Also, don't forgett to post what's written in the console window of the standalone.

---------- Post added 12-01-10 at 04:43 PM ---------- Previous post was 11-30-10 at 10:31 PM ----------

For Wishbone and anyone else interested, the extended planetary parameters SDK just went up:

[ame="http://www.orbithangar.com/searchid.php?ID=4976"]Extended planetary parameters SDK 0.1[/ame]
 
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Thanks for the new SKD. I'm having one problem though. I'm trying to get ups and d I's atomspheric composition to be 82% nitrogen 10% oxygen 5% Chlorine 2.5% carbon dioxide 0.4% Argon and 0.1% trace gasses but i can't get it to work. I know i'm doing something wrong and i would just like to know how to get it to where i want.
 
You'll have to tell me the exact symptoms of what's not working, and post the atmocomp line from your file or I can't help you much. also, trace gases is not a viable entry. gases benath 0.1% don't tend to matter much anyways (unless they're very highly toxic, but the toxicity of the heavier gases isn't correctly implemented yet!). Also, gases beneath 0.1% don't get displayed in the planet overview in Orbiter Galaxy. At least not currently, in version 0.7 there will probably be categories (like atmospheric parameters, orbital parameters, physical etc) and therefore a bit more free space on the screen.

The SDK isn't for system developers, by the way, it's only for addons that want to use the additional information provided by system developers. You don't even have to make a seperate file for it, as the .ogs is 100% reusable as a .epp (although not necessarily vice versa).
 
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The standalone works now, :blink: perhaps thanks to the new patch, not sure why I'm still having trouble with the in-game one.

I'll try update my graphics card drivers, and I do mean try.

Also, not sure if it's still of any use but the console window:
Code:
Irrlicht Engine version 1.7.1
Professional (Build 7600)
Using renderer: OpenGL 3.3.0
GeForce 8600 GS/PCI/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 3.3
Loaded texture: C:/Users/Temp/Desktop/Orbiter/OrbiterGalaxy/Data/ThumbNails.bmp
Loaded texture: C:/Users/Temp/Desktop/Orbiter/OrbiterGalaxy/Data/pictograms.bmp
Resizing window (1024 768)

Darren
 
You'll have to tell me the exact symptoms of what's not working, and post the atmocomp line from your file or I can't help you much. also, trace gases is not a viable entry. gases benath 0.1% don't tend to matter much anyways (unless they're very highly toxic, but the toxicity of the heavier gases isn't correctly implemented yet!). Also, gases beneath 0.1% don't get displayed in the planet overview in Orbiter Galaxy. At least not currently, in version 0.7 there will probably be categories (like atmospheric parameters, orbital parameters, physical etc) and therefore a bit more free space on the screen.

The SDK isn't for system developers, by the way, it's only for addons that want to use the additional information provided by system developers. You don't even have to make a seperate file for it, as the .ogs is 100% reusable as a .epp (although not necessarily vice versa).
The problem i have is that none of the gasses show up. I know the trace gasses arn't viable.(i'll probly put in hygrogen for it) I get 17% oxygen and thats it. Also the system i already have [ame="http://www.orbithangar.com/searchid.php?ID=4773"]made[/ame]. I'm just making it compatble with Orbiter Galaxy. The ogs file is below
 

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Also, not sure if it's still of any use but the console window:

It (along with the fact that the standalone works) shows that the trouble is most probably not with your graphics drivers. Try to update them anyways, that never hurts.
Not much left to do but to write you up a version that logs every step in the loading process of the plugin to see if I can spot anything wrong. Might take a day or three, considering I'm rather busy otherwise currently.

I still strongly suspect that the device driver gets the wrong handle to draw on at creation within orbiter, but I don't quite see how that could happen and don't have any idea how to fix it yet. Do you have any residental programs or other programs in the background that have to do with graphics? like screen recording software, video players, special tasks provided by your graphics drivers etc?

---------- Post added at 10:27 PM ---------- Previous post was at 10:07 PM ----------

atmcompounds 7.7 8.0 17.2 902.6 36

I can't find anything right with that line :lol: I'm actually amazed it doesn't crash the galaxy map at startup!

to quote the manual:

atmcompounds (int [int float float etc] ) /This allows you to define the atmospheric composition of the planet. It looks a bit complicated, but really isn't. The first int sets the number of gases present in the atmosphere. Then follows a triplet of an int and two floats for EVERY gas. The first designates the gas itself (see apendix B for gas identifiers), the second states the amount of this gas in percent it takes up in the atmosphere, and the third is the inspired partial pressure it has in the atmosphere in milibar.

In your case, that would mean that the atmosphere consists of 7 different gases. So the first int has to be 7. Then follows an int and two floats for EACH of those gases, with the identifier, the amount and the partial pressure (for which it works fine to just enter zero if you don't wnat to bother calculating them).

this means that your line after the definition of the number of gases consists of seven triplets that look as follows:

Nitrogen is 7(identifier of nitrogen, see apendix b in the ogs doc) 82 (amount in percent) 0 (inspired partial pressure)

that makes oxygen 8 10 0
chlorine 17 5 0
aso

If I want to define the atmosphere only with those three gases, the final line would be:

Code:
atmcompounds 3 7 82 0 8 10 0 17 5 0

The line for your whole atmosphere would look like:

atmcompounds 7 7 82 0 8 10 0 17 5 0 x x 0 x x 0 x x 0 x x 0 (replace x-es with the apropriate values for gas identifiers and amount. and the zeroes with the apropriate partial pressure, if you'd like)

By the way, defining a planets ring as an asteroid belt is not a very wise thing to do. It should work technically, but the asteroids produced will be much too large for what's floating around in a ring, even too large for your average shepherd moon I think. The file looks good otherwise. It'll be nice to have a first system supporting orbiter galaxy, thank you!


Also the system i already have made
made
. I'm just making it compatble with Orbiter Galaxy.

I know, I know. But the SDK won't help you in that. What you can do is equip your instaall with an additional config/EPP directory, put a copy of your ogs there and rename it to .epp. If you do that, anyone making an add-on using that SDK will be able to use your data.
 
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I just found a glitch where the galaxy map won't load up when orbiter is in full screen mode. It works fine in windowed mode but won't open in full-screen. This is an awesome pre-beta addon and I'm looking forward to the future of this. :thumbup:
 
I was just flying around the galaxy and it occured to me that I haven't seen any planets with rings. Is this because it isn't implemented yet or have I just not looked hard enough?
 
I just found a glitch where the galaxy map won't load up when orbiter is in full screen mode.

oh... I never tested in Fullscreen mode, silly me! @Pyromaniac: Are you running fullscreen?

I'll have to see if I can fix this, thanks for reporting!

I was just flying around the galaxy and it occured to me that I haven't seen any planets with rings. Is this because it isn't implemented yet or have I just not looked hard enough?

No, that's not implemented yet. The gas giant textures will undergo some revisions anyways (to reflect the sudarsky class in the texture), rings will be added along with that.
 
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Are you running fullscreen?
Yes, I'll try without it, I hope that works. :P

Darren

Edit: YES!!! It works! :)

Edit2: Just crashed a DGIV on Rigel Kentaurus B c, but I'm happy that there is a Rigel Kentaurus B c. :lol:

Edit3: The crew are fine. :thumbup: Thanks for the biggest (literally) add-on for Orbiter!
 
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Another mistery solved, thanks A LOT to Apollo13 for figuring it out and reporting. I'll try to figure out what's going wrong with fullscreen, so far I have no idea. I remember the basic implementation working in fullscreen when Face just finished the integration, something must have gone bad in the meantime. I'll hopefully be able to fix it.
 
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