February 20 update: Version 2.0.2 released.
I've updated OBM, and would like some testers.
The new version has some bug fixes, as well as new features.
Version 2.0.0 (and later) won't read base files from earlier versions of OBM (versions 1.X.X). If you are using an older version of OBM, install your bases into Orbiter (before installing OBM 2.0), and then import them into version 2.0.
FYI: the new base format is almost identical to Orbiters.
Biggest new feature is the ability to select multiple objects and move them/rotate them together.
To select more than one object, you can either:
1) use the "select" cursor by clicking the button shown below
2) click on a object while holding the "ctrl" key down
Some more shortcuts:
ctrl-c: copy selected
ctrl-v: paste
ctrl-a: select all
ctrl-z: undo
ctrl-y: redo
up-down-left-right: moves selected objects
FYI: copy/pasting works between bases. For instance, you can open Olympus and copy it to the clipboard, then open Brighton Beach and paste it in.
Notes on 2.0.2:
OBM will remember some object-editor settings between sessions. Such as grid size, snap to, rotate by, show parameters and if you used a maximized window.
There's a "scale textures with buildings" option for some objects. This will set the u/v scale parameters of an object's texture based on the objects width and height.
You can add a Nav Beacon to a base, or edit the first nav beacon if the base already has one. This is done with the "Edit Nav Beacons" button in the base edit window (which now looks a little different, see below).
A new window will pop up that will allow you to edit the Nav Beacon ID and its frequency. If there were no beacons in the base to begin with, the position is automatically set to the base location.
I've updated OBM, and would like some testers.
The new version has some bug fixes, as well as new features.
Version 2.0.0 (and later) won't read base files from earlier versions of OBM (versions 1.X.X). If you are using an older version of OBM, install your bases into Orbiter (before installing OBM 2.0), and then import them into version 2.0.
FYI: the new base format is almost identical to Orbiters.
Biggest new feature is the ability to select multiple objects and move them/rotate them together.
To select more than one object, you can either:
1) use the "select" cursor by clicking the button shown below
2) click on a object while holding the "ctrl" key down
Some more shortcuts:
ctrl-c: copy selected
ctrl-v: paste
ctrl-a: select all
ctrl-z: undo
ctrl-y: redo
up-down-left-right: moves selected objects
FYI: copy/pasting works between bases. For instance, you can open Olympus and copy it to the clipboard, then open Brighton Beach and paste it in.
Notes on 2.0.2:
OBM will remember some object-editor settings between sessions. Such as grid size, snap to, rotate by, show parameters and if you used a maximized window.
There's a "scale textures with buildings" option for some objects. This will set the u/v scale parameters of an object's texture based on the objects width and height.
You can add a Nav Beacon to a base, or edit the first nav beacon if the base already has one. This is done with the "Edit Nav Beacons" button in the base edit window (which now looks a little different, see below).
A new window will pop up that will allow you to edit the Nav Beacon ID and its frequency. If there were no beacons in the base to begin with, the position is automatically set to the base location.
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