Hello,
I have a little physics question.
I want to reflect the change of PMI of a booster when I attach a ship on its side.
I wonder if :
1) I can use "GetPMI" to get the PMI vector of the attached ship, and then sum it up with the boosters PMI vector (it works).
2) I have to make a mesh including my booster and the ship attached to it, then calculate the PMI via the ShipEdit SDK utility. The big con is that it will be correct only for a single ship...
3) 1 and 2 are equivalent (for a same given ship)... :hmm:
I have a little physics question.
I want to reflect the change of PMI of a booster when I attach a ship on its side.
I wonder if :
1) I can use "GetPMI" to get the PMI vector of the attached ship, and then sum it up with the boosters PMI vector (it works).
2) I have to make a mesh including my booster and the ship attached to it, then calculate the PMI via the ShipEdit SDK utility. The big con is that it will be correct only for a single ship...
3) 1 and 2 are equivalent (for a same given ship)... :hmm: