Request New Shepard vehicle and tower

OK. So it sounds like code wise.
At 2100km altitude the drogue chutes appear. then the main appear at 1950 km and the drogue get detached

Something that is possible but takes more code,.... it to make the three main as 3 meshes. Then attached to the capsule. If you do this then you could have the mesh expand out rather than just seen expanded out.

On the capsule. I know like so many orbiter things model are based off on drawings and then when the real thing is built and used it is different.

So the hatch hinges in. On the interior there are numbers on the windows. And there are differences between sim and real life

On the rocket it might need a paint job also.

But to get from the Assembly building to the pad. Takes some doing.
At the building there is a structure on the rocket. I just added that has a mesh. So a key to show/no show that mesh.
The rocket is then transported to the pad. If close enough the pad grabs the rocket.
 

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MAybe this. As stated in another thread I will be away for 2 months so you may not see any new updates from me
 

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On the rocket. here the launchtable mesh is shown. On the rocket it is just a key to show it or not. When attached to the pad just press the key and it goes away.

Some times the hauler is in space after restart?
 

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Apologies, work has been crazy lately. I'll take a look at the newest files tomorrow or early next week. Awesome work guys!
 
Ok, I installed the latest packages. Everything works like a charm! Fantastic job, you guys. I've been dying to have the NS as an addon for ages now. It's a lot of fun to fly!
 
ns36
I think the main stage may need a repaint. It looks like that feather goes on the capsule.
 

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I think this is what the rocket looks like now. That Feather goes up to the capsule
 

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I am confused. Maybe they have 2 paint schemes?
I have seen rockets with the big feather and some with?
Ns31 no feather but NS38 does?
 

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