General Question new Pegasus coming soon!!

Mr Martian

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hey guys i have just started work on the new ISV Pegasus V 2.0, and i expect it will be finished within the next month or two, im not sure.
this new release will feature:

updated mesh
updated textures

updated landers:
landers will probably have virtual cockpits
landers will be FULLY UMNU compatible
landers will be partly UCGO compatible

pegasus will have window covers
fixed magnetic field issues (such as mag field coming on when 'A' is pressed)
updated virtual cockpit
VC might be fully functional (mouse click capability)
landers may have this feature too
fixed cargo door overlap
robotic arm MIGHT have an operation window (like the space shuttle)
local light sources for engines
nav lights


some bases may be updated

most importantly, the whole "attachment point system" will be ditched, instead, i will be using a "payload" based approach, which will hugely improve user operation.

these are all the bugs that i can think of, if anyone can think of any other suggestion then PLEASE comment, and i will try to include it in the new release. but comment AS SOON AS POSSIBLE because i have started work now, so the sooner you suggest things, the better! :lol:


hail probe :hailprobe:
 
Sounds great, Mr Martian! The older version's lack of appropriate landers has been the only thing keeping me from trying this beautiful ship.
 
hey guys i have just started work on the new ISV Pegasus V 2.0, and i expect it will be finished within the next month or two, im not sure.
this new release will feature:

updated mesh
updated textures

updated landers:
landers will probably have virtual cockpits
landers will be FULLY UMNU compatible
landers will be partly UCGO compatible

pegasus will have window covers
fixed magnetic field issues (such as mag field coming on when 'A' is pressed)
updated virtual cockpit
VC might be fully functional (mouse click capability)
landers may have this feature too
fixed cargo door overlap
robotic arm MIGHT have an operation window (like the space shuttle)
local light sources for engines
nav lights


some bases may be updated

most importantly, the whole "attachment point system" will be ditched, instead, i will be using a "payload" based approach, which will hugely improve user operation.

these are all the bugs that i can think of, if anyone can think of any other suggestion then PLEASE comment, and i will try to include it in the new release. but comment AS SOON AS POSSIBLE because i have started work now, so the sooner you suggest things, the better! :lol:


hail probe :hailprobe:

Great to hear. If you have trouble with the MFD buttons or anything else, please feel free to steal code from my Shuttle-D source. The only thing missing in my mfds was redrawing the side buttons labels. I would strongly recommend that you install meshwizard if you are planning on doing VCs though.
 
Great to hear. If you have trouble with the MFD buttons or anything else, please feel free to steal code from my Shuttle-D source. The only thing missing in my mfds was redrawing the side buttons labels. I would strongly recommend that you install meshwizard if you are planning on doing VCs though.

don't worry about mesh wizard, I've already got it :thumbup: and using your shuttle D code would be a great help, thanks

---------- Post added at 09:16 AM ---------- Previous post was at 02:08 AM ----------

this ad-on will probably take longer than it normally would because i have to study for my S.A.Ts, but it is definatelly in comming :thumbup:
 
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