Project New interplanetary ship in progress

Status of ship modelling today:

modelo1_20.jpg


Docking thuss reinforced and moved behind the cargo modules. I want to mantain the radial distance to allow the docking operation without risk of collision.

modelo1_21.jpg


These twin fussion power generators will provide the energy necessary to a lasser bateries wich will heat the fuel in the engines to an incredible temperature, becoming it in a charged plasma beam that will be launched near light velocity out of the nozzle by electromagnetic guns. The ship will have a low acceleration but a high specific impulse.

modelo1_22.jpg


Some textures stolen from other addons. :uhh: At least, I will credit the authors when I release this ship.

Answers to some questions:

River Crab: I wanted a large large large ship, and I'm going to have it! :lol: More than 540m and as difficult to fly as I can. I moved these docking ports, as you can see. There won't be engine gimbal nor UCGO. The active magnetic shield is an old idea I got from an Arthur C. Clarke book. I like it and you'll love it when orbiting near Jupiter or inside Venus orbit.

Vonneuman: This will be a single spacecraft3 ship. In 2004 I programmed the NewEagle and It was so so so difficult for me that I don't want to repeat the experience. If any other developer wants to do it, I will send the original model to help him, but nothing more.

Natey787: I like to count with the help of sir Isaac Newton. The engines will remain backwards.

And thanks to all for your feedbacks! :tiphat:
 
modelo1_21.jpg


These twin fussion power generators will provide the energy necessary to a lasser bateries wich will heat the fuel in the engines to an incredible temperature, becoming it in a charged plasma beam that will be launched near light velocity out of the nozzle by electromagnetic guns. The ship will have a low acceleration but a high specific impulse.

modelo1_22.jpg
Those solar panels look extremely inefficient--the one which should be generating the most power is almost fully blocked by another one.

Looks cool, though :)

Some textures stolen from other addons. :uhh: At least, I will credit the authors when I release this ship.
I'd recommend checking with the addon authors before using their textures, to make sure that they're okay with it.
 
Those solar panels look extremely inefficient--the one which should be generating the most power is almost fully blocked by another one.


Those are radiator panels I believe.....


Hispa: Excellent job so far. A very cood design! Keep up the good work :thumbup:

:cheers:
 
Those are radiator panels I believe.....


Hispa: Excellent job so far. A very cood design! Keep up the good work :thumbup:

:cheers:
In that case, they're radiating heat into each other, right? :P
 
Natey787: I like to count with the help of sir Isaac Newton. The engines will remain backwards.

Huh?

A tractor configuration actually makes plenty of sense- it will allow for mass reduction.

Everything works in a similar fashion as to having the engines in a less optimal pusher configuration- the direction of thrust remains "backwards", but the engines are at the front of the ship and everything follows behind, with major structural components in tension.

The engines will have to be tilted outwards at maybe a few degrees, to avoid thrust streams hitting the ship- this results in a slight decrease in thrust, but it is not too disadvantageous. The fact that you craft has low thrust works well for a tensionary design, as the exhaust streams will incur less heating on the spacecraft structure.

Then again if you have a really, really low thrust, you could support all the mass on that spindly truss. But it would probably still be advantageous for the main structural components to be in tension.

In that case, they're radiating heat into each other, right?

AFAIK, if radiators are angled less than 90 degrees apart, they lose effectiveness by radiating into eachother.
 
Whoa! I take back all of that. And forget what I said about helping, you've got this. :thumbup:
I didn't realize how long you'd been- you made it sound like you're new here or something! :lol:

Moving on, as for refining the mesh- I'd say you could add some lines within the truss for transferring power and fuel (and up until the XR5 docks, people)- would look bigger and more fleshed-out.
Since this is a high-performance top-of-the-line vessel, you might want to move away from old-looking brownish/Soyuz-greenish/gold foil/Golden Gate Bridge-Red textures.
I mean more like Discovery One, less like Mir. Clean and synthetic.
The radiators could look more efficient- maybe by making them not angled and wider. I dunno. :hesaid:The engines should definitely look huge and bulky. :headbang:
Later you can add details like small mounts for the radiators and tanks, more detail on the cargo pods, antennas maybe (would that work with the magnetic shielding?).

With the detail on Cosmos I'd say you are set for awesome.
The engine is definitely a VASIMR, right?
Epic win.
:11sign:
Should fit in perfectly with the timeframe of the XR2. Can't wait to fly it, keep it up!
 
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Since this is a high-performance top-of-the-line vessel, you might want to move away from old-looking brownish/Soyuz-greenish/gold foil/Golden Gate Bridge-Red textures.

I think gold foil can be quite nice, actually. :P
 
Perfect ship, Hispa.

Sad, that it's a spacecraft3 only, but if orbinauts will like the ship (sure they will), maybe, a .dll will be created one day...

P.S.: it would be nice to have a long-range paraboloc antenna at the tail (away from active sheld).
 
I really think this would at least deserve UMMU-compatibility. Except for the arrow, we don't have an interplanetary ship with UMMU, which is a pity. If I had the time I would gladly wrap up a small dll for this, but I can't allow myself to get sidetracked (again) at the moment. I hope someone else is up for it.

In that case, they're radiating heat into each other, right? :P

yeah, radiators that are spaced closer than 90 degrees don't really make much sense. They look cool, however...
 
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I got the ship to do a little trip around the vicinity and test its navigation skills. It spent around 20% of fuel to arrive to the Moon, but I want to increase the amount of fuel (2500000kg) or improve the ISP of the engines. The trusters are like a mad horse, so it's necessary to lower their impulse to at less one half. They must be powerful to maneuver when docked to heavy stacks, but not so much to make the ship unmaneuverable when navigating alone.

The center of gravity is another question to solve. When docked to these heavy XR5, the ship gets undesiderable rotations when translating. I think I can adjust it a little and reduce the residual movement, but no clue of how to avoid it completely.

I know that the radiators issue can be phisically incongruent, but I like how they are. Never mind, because my intention is to release also the anim8or model in the ship package for those who want to change it in the way they want.

I will think about the posibility of compile a UCGO dll for this ship, but I don't promise nothing. I'd like to see crew transfers between XR2/XR5 and the ship, and transport personal from one planet to other, but today it's only a wish.
 
Testing an orbital insertion with full charge (all ships docked except the station Celestium at top). Interplanetary MFD works well even with the extra mass. Rotation and translation still difficult, but possible. I want to left the ship with some difficult navigation. Fuel from Earth to Moon and back at 50% (orbital maneuvers by the numbers with IMFD). I suppose it should be increased at least to four times the actual quantity (I pretend to send it to Jupiter and navigete trough the jovian moons and back to Earth still with some fuel).

Forget high impulses. The maximum acceleration for this baby is about 0.3g.

modelo1_32.jpg
 
The center of gravity is another question to solve. When docked to these heavy XR5, the ship gets undesiderable rotations when translating. I think I can adjust it a little and reduce the residual movement, but no clue of how to avoid it completely.
If you were to make a dll for the vessel instead of using spacecraft3, you could do things like move fuel around to balance it, or adjust the thrust of the translation thrusters in order to account for the mass imbalance.
 
What Delta v will the spacecraft have?
 
What Delta v will the spacecraft have?
Since this depends on what's docked to it, I would ask, what ISP, dry mass, and fuel capacity will it have? Although it does seem fuzzy at this point.:hmm:

I will think about the posibility of compile a UCGO dll for this ship, but I don't promise nothing. I'd like to see crew transfers between XR2/XR5 and the ship, and transport personal from one planet to other, but today it's only a wish.
This
[ame="http://www.orbithangar.com/searchid.php?ID=3509"]UMMUFA v.2.0[/ame]
Also this
[ame="http://www.orbithangar.com/searchid.php?ID=4585"]Generic Station UMMU/UCGO Support[/ame]

Those are definitely only stopgap things though, not permanent solutions.
A DLL would be more work but you could put in so much stuff- DG-type airlocks, crew capacity, ummu HUD, cargo decks, UCGO oxygen consumption, nuclear engine systems, something like a giant Arrow.
Imagine taking up an XR5 to add crew, oxygen, cargo, and nuclear fuel in LEO ([ame="http://www.orbithangar.com/searchid.php?ID=4572"]http://www.orbithangar.com/searchid.php?ID=4572)[/ame], doing it again, and then setting course for Mars! And landing XR5, XR2, and DGIV to build and supply a Mars colony.
It would be an epic mission, and something the Arrow can't do. Of course, that's just a far off dream. No way we'd expect something like that. And I am just some random crab.

But for now it's going great!:thumbup: I'll have to get better at transfers to prepare!
 
Okay, here go some data about the ship:

Each fuel tank has a cubic volume of 6165,89m^3, so the total volume of the 16 fuel tanks is 98654,24m^3. Assuming that the fuel used will be water (never mind what kind of substance you put into the engine, because it will be vaporized to a subatomic plasma by the lasser batteries), the total fuel mass will be 98654240kg

For the ship I calculated a total mass of 35824560kg, including the weight of cargo pods and the content of the resources tanks.

I set an ISP of 80000. I know it's too high, but this gives the ship a total dV of some like 100km/s. More than enough for any kind of travel you want to do in the solar system. Even you can perform high energy transfer orbits if you want to save time. I read some time ago things like that in C. Clarke novels (2061).

About the textures, I choose to use the same textures that comes with Orbiter, except some of my own work (got from photos I took in a telephone central that you can see in the reactors and engines). The textures taken from Orbiter main package will not be released, because of course anyone who has Orbiter installed already has these textures.

Last screenshot before I release the first version (spacecraft3 mode) of the ship:

modelo1_33.jpg


I haven't decided yet what name give to the ship. The options are:

-SEAT Bilbao
-Sheldon Lee Cooper
-Radial Queen
-INS2010-01

Or any other... :rolleyes: Good night everyone.
 
Do want. There isn't much in the way of XR5-carrying interplanetary ships right now.
 
For the name, I'd like to submit The Faraday.
 
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