Fins added
Probably doesn't make much difference, when it flies it might be interesting to add aerodynamic surfaces to see if it improves performance.
I also couldn't find any data on that. But if your using the F9 code the Launch console has a suggested landing location which works well with the F9.
OK, it felt different. Maybe rollback to F9 stats to debug?
Not sure about the dynamics.
spec I am using
const double MAINTH1 = 2450000;
//const double MAINTH1 = 923300;
const double RCSTH = 38000;
const double RCSTH2 = 1200;
const double FUELMASS = 1180000;//396500;//384000
const double DRYMASS = 120000;//19000;
const double LEG_SPEED = 0.25;
const double FIN_SPEED = 0.5;
const VECTOR3 INT_OFF = _V(0, 0, 0);
const double RCS2MASS = 300;
const double RCS2ISPV = 800;
const double RCS2ISP0 = 800;
7 thrusters:7 * MAINTH1, hProp, ISPV, ISP0);
fins:
if (fins_deploy_status == 2)
{
hElevator = CreateControlSurface3(AIRCTRL_ELEVATOR, 2, 3, _V(0, 0, 20), AIRCTRL_AXIS_XPOS, 0.5);
hRudder = CreateControlSurface3(AIRCTRL_RUDDER, 2, 3, _V(0, 0, 20), AIRCTRL_AXIS_YPOS, 0.5);
}
BO fins always deployed
I may need to adjust pmi?
f9's
// physical vessel parameters
SetSize (20);
SetEmptyMass (DRYMASS);
SetPMI(_V(89,89,1.9));
SetCrossSections (_V(159,159,16));
SetCW(0.5,4,1,1);
SetRotDrag (_V(0.25,0.25,0.1));
SetTouchdownPoints ( tdvtx_gearup, ntdvtx_gearup);