tauruslittrow84
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Need to know what code and where to put it to make a new vessel "payload manager" supported. I have installed Payload Manager and Universal Cargo Deck. I have Orbiter Vessel Wizard installed on VS Express 2008 and it compiles my vessel fine. I simply want to upgrade to payload capable, but these extra utilities don't have detailed instructions. I've already browsed the PMdemonstration.cpp and associated files. This doesn't help. I'm new to C ++ but have had good luck in developing my own vessel so far. I just don't now what names to swap with my vessel name for instance. The name of my vessel is chippersat. I've included the chippersat.cpp file here. I want to be able to add two pieces of cargo which will be called casing1 and casing2. These will be jettisoned.(no functionality) do they need to be .msh or .dll? I know probably in the end i will call up scenario editor and click payload manager and add these 2 pieces via some fooling around with 3 numbered vertices....got that.....just don't now how to get that far....where do the #include files go for instance(chippersat project file in VS) What do I name the .h .lib files? Should a new type of vessel now show up in Vessel Wizard like VesselwithPM?. If I just had a .cpp file of a vessel that was very basic like mine and payload manager supported I could figure this out.Thanks for any assistance or code you could send. See .cpp
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