My shuttle launch tower disappeared!

rocketman768

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I wanted to install the LC39-EAFB 2006.3 Hi-Res mod from http://www.gule.it/Orbiter/ so I would have a cool looking place to take off and land at (Cape Canaveral). It has several prereqs, so I installed those first...

1) Installed the High Resolution KSC textures made by Arvydas "kukanotas" Cetyrkovskis. After this, the default launch pad was several hundred meters off of where it should be... I figure this will change later.

2) I install the "runway markers" and "launch pad lights" packages.
3) I install the LC39-EAFB 2006.3 Hi-Res mod.

No more launch pad at all with the atlantis or shuttle fleet! I don't see any launch pad lights either. The launch pad lights comes with a scenario for launch pad 39-B, but it fails and tells me to look in Orbiter.log which says...

Code:
Finished initialising world
ERROR: DDraw error DDERR_INVALIDCAPS
       [C:\Source\Orbiter\Texture.cpp / 224]
ERROR: TextureManager::LoadTexture|ReadDDSSurface (code: -2005532572)
>>> ERROR: Missing texture: ISSMOD.dds
>>>        [C:\Source\Orbiter\Texture.cpp / 781]
ERROR: DDraw error DDERR_INVALIDCAPS
       [C:\Source\Orbiter\Texture.cpp / 224]
ERROR: TextureManager::LoadTexture|ReadDDSSurface (code: -2005532572)
>>> ERROR: Missing texture: ISSP2.dds
>>>        [C:\Source\Orbiter\Texture.cpp / 781]
Module MG_Atlantis.dll [API v.060425]
>>> ERROR: No vessel class configuration file found for:
>>> ERROR: spacecraft/spacecraft2
>>>        [C:\Source\Orbiter\Vessel.cpp / 248]
>>> TERMINATING <<<

Any ideas?
 

rocketman768

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Ok, I'm retarded. I just needed to RTFM. You have to change some lines in the scenario file and in the config/base.cfg files.
 
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