My DG spaceship

Not long ago we closed the FAA AFSS (Automated Flight Service Station) in Louisville. After all the briefers were gone, we spent the next year tearing apart and junking all of their consoles, including the very nice supervisor's console. The building is now an empty shell. Looking back, what a wonderful place that would have been for an "Orbiter Command Center". Kids from all over could come to learn what it's like to be on the ground controlling missions, which could easily be done with Orbiter. Maybe that's another thing to do ... set up a half dozen laptops in a classroom and simulate a mission command center. Let the mission controller be at the teacher's desk.
 
This is SO awesome. I'm curious, what's the estimated total cost?
 
This is SO awesome. I'm curious, what's the estimated total cost?

What you see in the cockpit is around 1.5k. But I'm blowing the budget with the display.
One can make a decent cockpit with 5-10k, and that will be spend during several years, so it won't hurt. The time is what hurts the most.
 
Most impressive! I'd love to have something like this someday!! Very nice work mate, you're a master in the shop. :)
 
This reminds me a bit of the WoW pod I saw at the MIT museum in Boston. It was a little hut with a computer and everything you needed, so a person could just play WoW without ever having to leave the thing.
 
This reminds me a bit of the WoW pod I saw at the MIT museum in Boston. It was a little hut with a computer and everything you needed, so a person could just play WoW without ever having to leave the thing.

Including waste disposal facilities?:huh:
 
R u gonna use a 1920x1080 Projector? wow that would be freaking awesome
 
Any updates on the awesome looking project?
 
Any updates on the awesome looking project?

Well, a lot of work but no results.
The mirror skinning proved to be very difficult. I’ve tried many materials but none is working. Still trying.

---------- Post added at 08:24 PM ---------- Previous post was at 08:17 PM ----------

Keep in mind that Orbiter's use of DirectX 7 limits resolution to 2048... you can see my post where I found that out here:

http://orbiter-forum.com/showthread.php?t=9108

Artlav's OGLA module for beta Orbiter, however, does go beyond that. I'm still working on how I'm handling this why my sim pit.

Thanks for the warning bpops. 2048 would be OK for the scenery, but I plan to extract thr MFDs from there aswell, and that may be hard with that resolution.
Yup, OLGA looks promising indeed.
 
Thanks for the warning bpops. 2048 would be OK for the scenery, but I plan to extract thr MFDs from there aswell, and that may be hard with that resolution.
Yup, OLGA looks promising indeed.
Your better bet I think would be to have the MFDs running either in ExtMFD or to use RemoteMFD...
 
Your better bet I think would be to have the MFDs running either in ExtMFD or to use RemoteMFD...

Remote MFD would be the best solution, but as far as I've seen it still requires some programing skills to make it run, and I have no such skills.
The use of ExtMFD on a cockpit may prove to be harder than one may expect. Since it has no direct key access for the buttons, the mouse cliks must be used, and if you do that, you lose main window focus, which means no keyboard keys will work for functions found on the main window.
 
Remote MFD would be the best solution, but as far as I've seen it still requires some programing skills to make it run, and I have no such skills.
We're working on it! :P

The use of ExtMFD on a cockpit may prove to be harder than one may expect. Since it has no direct key access for the buttons, the mouse cliks must be used, and if you do that, you lose main window focus, which means no keyboard keys will work for functions found on the main window.
Even if ExtMFD had keyboard access, in order for it to receive key events the main window would lose focus. RemoteMFD can't do anything about this either, it's just how Windows works.
 
There was an addon that saved positons and sizes of externalMFDs. Using that in conjunction with an AutoHotKey script to move the mouse, do the click and move it back might work very very well.
 
Yup, and thats a problem.
Precisely why for my setup I'm using cheapo laptops for my MFDs. Costs less than another monitor and doesn't have that problem, and also doesn't require multiple video cards on the main machine.
 
Another option I've been trying is to use AutoHotkey macro ability to switch focus to the desired window, take the action, and switch focus back to the main Orbiter window. The only issue is the sound stops when Orbiter loses focus. The real problem with 'sharing' a computer is finding enough key chords to run more than a couple MFDs.
 
this is amazing, i am going to watch this every hour!
 
Hmm, a short question - where did You find those switches You use on panels?
 
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