Hello Notebook
A dds, declared in the MESH section ( in the OBJECT part of a .cfg for a base ) as an "ownmaterial", will not activate a night texture. As far i know.
It must be stated explicitly in the MESH section of the cfg for the base.
Orbiter/config/base/mybase.cfg
BASE-V2.0
Name = mybase
location = .............
Size = ............
objectsize = ........
BEGIN_OBJECTLIST
MESH
FILE ...............
SCALE .................
TEX the same name as in base.cfg
END
..............................
END_OBJECTLIST
You don't need in that case to quote it in the .mesh file :
TEXTURES 1
0 or... nothing
Good day
fort
EDIT 09/02/2010
Two Screenshots from my last trys
Stanstead and Heathrow airport near London UK.
Stanstead
Heathrow
Edit 03/2010
First trys ( not exactly but...) of installation of roads and of traffic. The solutions come little by little as the useful adjustabilitys. Mask, partial recolorisations of the road network, alpha transparency.
The moments the most pleasant to the eye are those of the beginnings of morning when the ground rediscovers little by little its colors while the nightlights are again present and, to the opposed, the evening beginnings.
...
Some others comments here:
http://orbiter-forum.com/showthread.php?t=14186
Edit 2010 December;
Some trys with highways, the M25 for the circumstance, and, for the last picture, main roads ( two others sort of roads to come, avenues, streets ), but with another manner ( and better i think ) for to create roads and traffic, as to implement the whole cfg configuration.
...
...