Just tell me your thoughts.
What would it take to make some full length movie, lets say near tech scifi, fully produced by the communities of Orbiter, Blender and Ardour, published under some Creative Commons variant, with scenarios to replay on orbithangar or whereever?
With Orbiter 2009/2010 beeing released soon, the time might be just right.
Steps:
1 Clarify leagal issues weather Orbiter itsself, ships, bases, tetures, etc, may be used or need to be asked for. (Lawyers and Martin Schweigers support?)
2 Setting up a "roadmap" or timeplan upon the following:
3 Screenplay development:
A call for drafts or synopsis could be placed, and users here vote for one. The winning script would be developed further and be disscussed by either screenplay people or all users, until a commonly agreed workable version is found, or the roadmap defines the latest version.
4 Bring in the Blender community and convent them to the project for dialog/indoor scenes. (probably more work to be done than by Orbiter). Discussion on file formats, caracter looks, etc.
5 Some or one individual will have to evolve as a directing authority possibly out of the screenplay development, also, there would need to be a person or board that makes sure everybody who has contributed gets his or her credits. They need to manage and call for, whatever scenes are to be constructed.
6 Bring in the Ardour community. They would need to develop sound effects, a foley cut, and i18n for different languages.
Sounds like a big project to me, but doable.
What would it take to make some full length movie, lets say near tech scifi, fully produced by the communities of Orbiter, Blender and Ardour, published under some Creative Commons variant, with scenarios to replay on orbithangar or whereever?
With Orbiter 2009/2010 beeing released soon, the time might be just right.
Steps:
1 Clarify leagal issues weather Orbiter itsself, ships, bases, tetures, etc, may be used or need to be asked for. (Lawyers and Martin Schweigers support?)
2 Setting up a "roadmap" or timeplan upon the following:
3 Screenplay development:
A call for drafts or synopsis could be placed, and users here vote for one. The winning script would be developed further and be disscussed by either screenplay people or all users, until a commonly agreed workable version is found, or the roadmap defines the latest version.
4 Bring in the Blender community and convent them to the project for dialog/indoor scenes. (probably more work to be done than by Orbiter). Discussion on file formats, caracter looks, etc.
5 Some or one individual will have to evolve as a directing authority possibly out of the screenplay development, also, there would need to be a person or board that makes sure everybody who has contributed gets his or her credits. They need to manage and call for, whatever scenes are to be constructed.
6 Bring in the Ardour community. They would need to develop sound effects, a foley cut, and i18n for different languages.
Sounds like a big project to me, but doable.