What might be a usefull trick to use is that if you have trouble with the normals, then you should export your model out of blender as an .OBJ and then import again into Blender where you corrrect everything again and then to export to Orbiter.. then after you loaded in your mesh into orbiter you should again import it to blender the .MSH file and then export to .MSH again, it solves the Normals problem
This is something really new in Orbiter and I'm sure it can be very popular, there are quite a lot of LEGO fans all around the world ! I myself have kept religiously most of the sets from my childhood (I was quite an avid LEGO-child)
It looks real great, even the materials seem perfect to me, it looks like plastic bricks. ?
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