OHM L.A.A.T.

OrbitHangar

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Low-Altitude Assault Transport (LAAT) AKA "Republic Gunship"as seen in Star Wars Episode II: Attack of the ClonesThis vessel not have the main thrust,only hover thrust

[ame=http://www.orbithangar.com/searchid.php?ID=3821]More...[/ame]
 
Legacy Reviews

Legacy Add-on Reviews from Orbit Hangar Mods


Review by İİ
Pros: nice virtual cockpit
Review:
flies nice and i added main engines
 
Does it have any docking ports?
 
Does it have any docking ports?

No,I think orginal ship don't have it?!

Add this into laat.ini file.

[DOCK_0]
POS=(0,2.7702,-0.973)
DIR=(0,1,0)
ROT=(0,0,1)
 
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NEED HELP! Can't get it to Work!
It dosn't load at all and I don't know what to do:(
 
Ok, I'm going to tell you what every person on O-F was told their first time asking for help: Post your Orbiter log. It is your main orbiter directory next to Orbiter.exe. Hit "Code"(it's up there^) then copy/paste the contents of the log between the ][.
I'm going to bet that your problem is you don't have Spacecraft3 installed.
If you don't, get it here:http://users.swing.be/vinka/
 
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I've got spacecraft3.
But It dosn't work anyway. What else can I do?
 
hey, can someone help me on how to add main engines to the LAAT?
 
hey, can someone help me on how to add main engines to the LAAT?
It's easier (and more fun IMO) to just engage the altitude-hold autopilot and then tilt forward. You control this vessel like you would a helicopter. :)

If you still really want to add the engine, find LAAT.ini (or whatever it may be called; look in the zip package to find the filename) in Orbiter\Config\Spacecraft and add
Code:
Main_Thrust = 2.16e5
or whatever you want the thrust to be.
 
Ok, I'm going to tell you what every person on O-F was told their first time asking for help: Post your Orbiter log. It is your main orbiter directory next to Orbiter.exe. Hit "Code"(it's up there^) then copy/paste the contents of the log between the ][.
I'm going to bet that your problem is you don't have Spacecraft3 installed.
If you don't, get it here:http://users.swing.be/vinka/

this my orbiter log here:
Code:
Module Sun.dll ............... [Build 100830, API 100830]
Module Mercury.dll ........... [Build 100830, API 100830]
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
Module Moon.dll .............. [Build 100830, API 100830]
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
Module Mimas.dll ............. [Build 100215, API 100212]
Module Enceladus.dll ......... [Build 100215, API 100212]
Module Tethys.dll ............ [Build 100215, API 100212]
Module Dione.dll ............. [Build 100215, API 100212]
Module Rhea.dll .............. [Build 100215, API 100212]
Module Titan.dll ............. [Build 100215, API 100212]
Module Iapetus.dll ........... [Build 100215, API 100212]
Module Uranus.dll ............ [Build 100830, API 100830]
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
Finished initialising world
Module Spacecraft3.dll ....... [Build ******, API 050206]
**** WARNING: Mesh file name not provided
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Finished initialising status
Finished initialising camera
Finished setting up render state
-----------------
Orbiter NG (no graphics)
Running in server mode (no graphics client attached).
Type "help" for a list of commands.
>
please help me!
 
It,s spacecraft3 then yes it should work.
 
Like the add on, hate the sound. I will try to find a good clip (Ep.2 Gunship sound comes from vickers vimy biplane, by the way)
 
Indeed it works with Orbiter2010! I often messed up my FPS by producing "Hall of Fames" and L.A.A.T. was often one of the highpoly meshs in it messing up my FPS when beeing positioned near all other SW ships + ST + SG + Whatever else like the lovely spaceman spiff saucer.

:hailprobe:

/edit: It might not work with orbiter_ng.exe
I can't test it for you, I messed up about 25 almost fully stuffed Orbiter installations (and I always was soo close to finish my "Hall of Fame"). Now I run a kind of very basic setup with below 100 ships, before that I had hundrets in one scenery. Oh I could ... :facepalm:

Try the L.A.A.T. with orbiter.exe, happy 'troopin'
 
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