OHM ISS Evacuation Shuttle UPDATE

The ETS is a wonderful machine. Nearly mangled a landing at Baikonur through my own fault, but otherwise felt quite at ease with the craft. Have you defined Cm values in the aerodynamic coefficients' function? Will be waiting (patiently) for damage simulation to keep my piloting skills above zero... :tiphat: :cheers:
 
By Cm you mean center of mass or something else?
 
Pitching moment. The foil definition in Orbiter includes lift (CL), drag (CD) and pitching moment (CM) coefficients.
 
Yes. They have been defined
 
OK, just got done with a launch to orbit using a Themis without an upper stage. It works, but you burn through about 52% of the onboard fuel supply.
I wound up doing an abort test as well. Abort sequence works great, and coming in almost vertical over CSSC, I was able to make a smooth (if wet) landing after overshooting the runway and dumping my fuel. :facepalm:
Overall, great little spaceplane. Can't wait to see the MTS. :)
 
Thanks. I doubt I'll be working at MTS though. Themis LV is highly inefficent rocket and TBH my modelling skills moved a little bit further. If I find a mesh + texture for it I may donate it for someone to code (with sc3 file included for animations and basic properties) however it's not even in my dev queue.

After XR3 I want to do finish this baby:
sh1-montage.jpg


---------- Post added at 01:26 AM ---------- Previous post was at 01:12 AM ----------

Ok. I found MTS mesh and it's actually "complete". SC3 file lacks some animations and some things are wrong but I can upload it in "as is" fasion.

mts-test.jpg
 
Thanks. I doubt I'll be working at MTS though. Themis LV is highly inefficent rocket and TBH my modelling skills moved a little bit further. If I find a mesh + texture for it I may donate it for someone to code (with sc3 file included for animations and basic properties) however it's not even in my dev queue.

After XR3 I want to do finish this baby:
sh1-montage.jpg


---------- Post added at 01:26 AM ---------- Previous post was at 01:12 AM ----------

Ok. I found MTS mesh and it's actually "complete". SC3 file lacks some animations and some things are wrong but I can upload it in "as is" fasion.

mts-test.jpg

What needs work on MTS? If you want, I can take a stab at the SC3 component, and then kick it back to you for testing afterwards.
 
What needs work on MTS? If you want, I can take a stab at the SC3 component, and then kick it back to you for testing afterwards.

From quick: look rudder animation is not right. I'm also not sure about flight model. I'll just pack it and release on OHM this evening i current state. If someone want's to pick that project, that's great.

My dev time is quite limited and devoted to XR3 atm so I won't be able to test it other than 2-3 flights.
 
Whaaaaa???

:huh:
Ok, the numbers specified in the .ini for mesh groups for Vertigo's animations do NOT match the numbers in the mesh. Stuff is moving when it shouldn't, and stuff's moving that shouldn't move PERIOD. (cargo bay liner is going through the hull. This is not an appropriate time to apply Maxim 10...)
What was the plan for the animations, so I can make sure I get them right?
EDIT: What format is the original 3-D model in? Maybe I can cross-deck it to Sketchup for dimensional references...
 
Last edited:
Here is 3ds file (no textures) so you can grab coordinates.

I think I edited that INI file to make it work with something else as I assumed this project to be abandoned.

https://www.dropbox.com/s/dildc29xuotgqxn/mts-export.3DS

---------- Post added at 08:18 AM ---------- Previous post was at 08:08 AM ----------

You can also try this one (but you need to fix mesh name)

Code:
[TEXTURE_LIST]
TEX_1=exhaust2

[CONFIG]
MESHNAME="ETS-Prometheus\cv-splane"
SIZE=18.
CAMERA=(0,1.5,12)
EMPTY_MASS=18000
FUEL_MASS=4000
MAIN_THRUST=40000
ATTITUDE_THRUST=5000
ISP=3630
TRIM=1.0
PMI=(15.5,22.1,7.7)
CW_Z_POS=0.09
CW_Z_NEG=0.09
CW_X=2.
CW_Y=1.4
CROSS_SECTION=(50.0,141.9,14.9)
PITCH_MOMENT_SCALE=0.00005
BANK_MOMENT_SCALE=0.00002
COG=2.47
ROT_DRAG=(0.10,0.13,0.04)
LAND_PT1=(0,-3.16,4.8)
LAND_PT2=(-4,-3.6,-5)
LAND_PT3=(4,-3.6,-5)
MAIN_TEX=exhaust2

[EX_MAIN_0]
OFF=(2.0,0.0,-10)
DIR=(0,0,-1)
LENGTH=9
WIDTH=1

[EX_MAIN_1]
OFF=(-2.0,0.0,-10)
DIR=(0,0,-1)
LENGTH=9
WIDTH=1

[LANDING_GEAR]
WHEEL=0.4
BELLY=0.04
BRAKE=20000
SEQ=0

[ANIM_SEQ_0]
; open/close gear
KEY=G
DURATION=10

[ANIM_SEQ_1]
; open/close nosecone & extend docking port
KEY=0
DURATION=7

[ANIM_SEQ_2]
; open/close cargo bay door
KEY=K
DURATION=10

[ANIM_SEQ_3]
; right aileron
INIT_POS=0.5

[ANIM_SEQ_4]
; left aileron
INIT_POS=0.5

[ANIM_SEQ_5]
; elevator
INIT_POS=0.5


[ANIM_COMP_0]
; front flap left
SEQ=0
GROUPS=22
TYPE=ROTATE
RANGE=(0.1,0.3)
ROT_PNT=(0.4,-1.95,0)
ROT_AXIS=(0,0,1)
ANGLE=90.

[ANIM_COMP_1]
; front flap Right
SEQ=0
GROUPS=23
TYPE=ROTATE
RANGE=(0.1,0.3)
ROT_PNT=(-0.4,-1.95,0)
ROT_AXIS=(0,0,-1)
ANGLE=90.

[ANIM_COMP_2]
; right rear flap left
SEQ=0
GROUPS=16
TYPE=ROTATE
RANGE=(0.1,0.3)
ROT_PNT=(3.4,-1.75,0)
ROT_AXIS=(0,0,-1)
ANGLE=90.

[ANIM_COMP_3]
; right rear flap right
SEQ=0
GROUPS=17
TYPE=ROTATE
RANGE=(0.1,0.3)
ROT_PNT=(4.6,-1.70,0)
ROT_AXIS=(0,0,1)
ANGLE=90.

[ANIM_COMP_4]
; right rear flap left
SEQ=0
GROUPS=19
TYPE=ROTATE
RANGE=(0.1,0.3)
ROT_PNT=(-4.6,-1.70,0)
ROT_AXIS=(0,0,-1)
ANGLE=90.

[ANIM_COMP_5]
; right rear flap right
SEQ=0
GROUPS=18
TYPE=ROTATE
RANGE=(0.1,0.3)
ROT_PNT=(-3.4,-1.75,0)
ROT_AXIS=(0,0,1)
ANGLE=90.

[ANIM_COMP_6]
; front gear
SEQ=0
GROUPS=24,34
TYPE=ROTATE
RANGE=(0.4,0.9)
ROT_PNT=(0,-1.6,4.75)
ROT_AXIS=(-1,0,0)
ANGLE=100.

[ANIM_COMP_7]
; rear gear 1
SEQ=0
GROUPS=20,32
TYPE=ROTATE
RANGE=(0.3,0.65)
ROT_PNT=(4,-1.4,-5)
ROT_AXIS=(1,0,0)
ANGLE=90

[ANIM_COMP_8]
; rear gear 1
SEQ=0
GROUPS=20,32
TYPE=ROTATE
RANGE=(0.65,0.9)
ROT_PNT=(4,-1.4,-5)
ROT_AXIS=(0,-1,0)
ANGLE=90

[ANIM_COMP_9]
; rear gear 2
SEQ=0
GROUPS=21,33
TYPE=ROTATE
RANGE=(0.3,0.65)
ROT_PNT=(-4,-1.4,-5)
ROT_AXIS=(1,0,0)
ANGLE=90.

[ANIM_COMP_10]
; rear gear 2
SEQ=0
GROUPS=21,33
TYPE=ROTATE
RANGE=(0.65,0.9)
ROT_PNT=(-4,-1.4,-5)
ROT_AXIS=(0,1,0)
ANGLE=90

[ANIM_COMP_11]
; nosecone01
SEQ=1
GROUPS=39
TYPE=ROTATE
RANGE=(0.1,0.5)
ROT_PNT=(0.8,0,9.3)
ROT_AXIS=(0,1,0)
ANGLE=140.

[ANIM_COMP_12]
; nosecone01
SEQ=1
GROUPS=40
TYPE=ROTATE
RANGE=(0.1,0.5)
ROT_PNT=(-0.8,0,9.3)
ROT_AXIS=(0,-1,0)
ANGLE=140.

[ANIM_COMP_13]
; dockport
SEQ=1
GROUPS=29,45
TYPE=TRANSLATE
RANGE=(0.5,0.9)
SHIFT=(0,0,0.5)

[ANIM_COMP_14]
; cargobay door01
SEQ=2
GROUPS=11
TYPE=ROTATE
RANGE=(0.1,0.9)
ROT_PNT=(-2,0,0)
ROT_AXIS=(0,0,1)
ANGLE=90.

[ANIM_COMP_15]
; cargobay door02
SEQ=2
GROUPS=10
TYPE=ROTATE
RANGE=(0.1,0.9)
ROT_PNT=(2,0,0)
ROT_AXIS=(0,0,-1)
ANGLE=90.

[ANIM_COMP_16]
SEQ=3
GROUPS=26
ROT_PNT=(0,-1.4,-6.2)
ROT_AXIS=(1,0,0)
ANGLE=-25;

[ANIM_COMP_17]
SEQ=4
GROUPS=25
ROT_PNT=(0,-1.4,-6.2)
ROT_AXIS=(1,0,0)
ANGLE=25;

[ANIM_COMP_18]
SEQ=5
GROUPS=25,26
ROT_PNT=(0,-1.4,-6.2)
ROT_AXIS=(1,0,0)
ANGLE=40
 
Last edited:
Thanks. I'll give that new .ini a look-over to see if there's any difference.
Also, what was supposed to move when you open the cargo bay doors, and what was supposed to move on the nose cone opening animation?

EDIT: line-by-line side-by-side comparison of the two .ini's reveals NO differences other than the mesh name.
 
Last edited:
Ok - I'm too tired to do this today but I'll give you dll'ed version of this tomorrow where you could see how animations are working. I can't find proper ini though.
 
Nonono, that's not needed. I'm just trying to figure out why the nose needs to open and what moves while opening the doors. I can figure it out. :) I think I just need to backtrack and find the proper mesh numbers, then edit the .ini to reflect that.
 
Back
Top