Lunar Station update
After 9 missions (with the 10th on pad 3 at Brighton Beach) I think I've finally reached the point where I am going to have to start integrating parts before I can add any more. That's 10 missions with a fully loaded XR5 payload bay. Half the fun has been trying to juggle the payloads around so that I always take off with a full cargo bay.
I discovered a 'bug' that seems to limit the number of copies of a specific module on a IMS ship to 10. It will let you load #11, and save it, but if you try to load it back into Orbiter, you get a CRASH!
Q1) Is this a limitation of Orbiter? or IMS? or am I seeing things?
Last time I did a partial integration, I only integrated those modules that I needed more than 10 of. I left 1 module on the list of modules to integrate, but didn't integrate it. When I reloaded the saved scenario however, the unintegrated module moved to a totally different attachment point on the station and no matter what I did, I couldn't convince it to move anywhere else. The other modules it was attached too stayed where they were, so there was a BIG hole in my station.
This was after I stopped using the DX9 client, so I know that wasn't the issue.
Q2) Is there a 'bug' when you leave an unintegrated module on the integration list?
Q3) Can I unlist it?
I did determine that if I left no modules on the integration list that this does not occur. And it only occurs when you re-load a saved scenario with a module on the integration list.
Any ideas? Am I once again seeing things? If I see it again, should I do a screen capture and upload it?
As a side note, using the XR5 as a lunar cargo lifter is nice, but it seems there's a lot of wasted hardware. I mean who needs wings, and sealable retro thrusters, and sealable hover engines on a ship that will never see the atmosphere? And Scramjets... those are kinda a waste on a space-only ship... I can see the point of having a sealable docking port and cargo bay. Lots of dust gets kicked up during take-off and landing.
Q4) Is there a ship out there with the cargo capacity of the XR5, but without all the atmospheric flight hardware?
I really do enjoy the working cockpit of the XR5, but I realize that most of the ships out there use the default green-screen that comes with Orbiter. If I ever get around to building my own ship (other than my IMS ships), I'm definitely going to have a working dashboard setup like the XR-series cockpits. Lots of buttons, levers, dials, displays, and general useful information on a realistic looking cockpit.
