dumbo2007
Crazy about real time sims
Hi,
I am using the Orbiter beta version. I am using a vessel whose status has been set to landed at brighton beach. I connect it to a bullet physics vessel and then control its position via an attachment point.
I dont get why the bearing is not changing(also the Alt) in the ribbon on the top of the HUD when inside the car. I would have thought that the instruments would remain active even though the vessel is attached to another and marked as landed.
Making it active doesnt change the behavior:
I need to see the bearing to check if I am loading the vessel at the correct facing direction as mentioned in the scenario file, but it stays stuck at 90 and seems to be dead.
I dont want to set the status of the vessel as orbiting in the scn file as that puts it far out in space somewhere.
I also attached a main thruster and fired it and i can see the main thrust changing but the bearing ribbon at the top stays fixed at 90. Is it because my vessel is attached as a child to another parent ?
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will GetYaw() give me the correct bearing ?
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nope that too stays fixed at 90, darn attaching a vessel seems to completely de activate it !
-----------
ok I used another vessel nearby to get the bearing.
I have another question though, how do I prevent a vessel from getting written to the scenario file. Suppose I created the vessel dynamically and I do not want it written at all(so its not created automatically in the next run when the user starts the current scene).
I am using the Orbiter beta version. I am using a vessel whose status has been set to landed at brighton beach. I connect it to a bullet physics vessel and then control its position via an attachment point.
I dont get why the bearing is not changing(also the Alt) in the ribbon on the top of the HUD when inside the car. I would have thought that the instruments would remain active even though the vessel is attached to another and marked as landed.
Making it active doesnt change the behavior:
Code:
//get vessel structure and set controlled VESSEL's state to landed
VESSELSTATUS2 vs;
memset(&vs, 0, sizeof(VESSELSTATUS2));
vs.version = 2;
vAttached->GetStatusEx(&vs);
vs.status = 0;
vAttached->DefSetStateEx(&vs);
I need to see the bearing to check if I am loading the vessel at the correct facing direction as mentioned in the scenario file, but it stays stuck at 90 and seems to be dead.
I dont want to set the status of the vessel as orbiting in the scn file as that puts it far out in space somewhere.
I also attached a main thruster and fired it and i can see the main thrust changing but the bearing ribbon at the top stays fixed at 90. Is it because my vessel is attached as a child to another parent ?
------------
will GetYaw() give me the correct bearing ?
------------
nope that too stays fixed at 90, darn attaching a vessel seems to completely de activate it !
-----------
ok I used another vessel nearby to get the bearing.
I have another question though, how do I prevent a vessel from getting written to the scenario file. Suppose I created the vessel dynamically and I do not want it written at all(so its not created automatically in the next run when the user starts the current scene).
Last edited: