The problem: display realistically coloured hydrogen exhaust from a nuclear thermal rocket, with realistic change of colour when exhaust temperature changes.
Being no physicist, that's what I've got so far:
http://www.midnightkite.com/color.html (wavelength to RGB)
Rydberg's equation ([ame="http://en.wikipedia.org/wiki/Rydberg_formula"]Rydberg formula - Wikipedia, the free encyclopedia[/ame])
The next obvious step is to calculate the "weights" for the emission lines basing off the known temperature (probably by blackbody curve ??) and to compute a weighted average of RGB triples corresponding to visible emission lines. BUT: I sense with a gut feeling that those "weights" won't sum to unity, and there can be some silly mistake in the steps. Would anybody with _real_ knowledge of physics please tell me if these steps are sound?
Being no physicist, that's what I've got so far:
http://www.midnightkite.com/color.html (wavelength to RGB)
Rydberg's equation ([ame="http://en.wikipedia.org/wiki/Rydberg_formula"]Rydberg formula - Wikipedia, the free encyclopedia[/ame])
The next obvious step is to calculate the "weights" for the emission lines basing off the known temperature (probably by blackbody curve ??) and to compute a weighted average of RGB triples corresponding to visible emission lines. BUT: I sense with a gut feeling that those "weights" won't sum to unity, and there can be some silly mistake in the steps. Would anybody with _real_ knowledge of physics please tell me if these steps are sound?