Graham2001
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I've always wanted to try this but have never been sure just what the steps are, how is it done?
I've always wanted to try this but have never been sure just what the steps are, how is it done?
Start here...
http://www.eharm.net/shop/freeware/orbiter/tutorials/solar_system/solar_system.html
All the best.
Basically you just write config files for every planet, as shown in the Orbiter documentation. Then you'll have to do the textures for the planets, which is a different kind of dog and probably the most trouble... Getting good loocking planetary textures is a rather difficult task to do.
Here's a nice table:As is figuring out the mass & size of a B3II star in Orbiter statistics.
Here's a nice table:
http://isthe.com/chongo/tech/astro/HR-temp-mass-table-byhrclass.html
It's not all accurate, many properties are not empirical but mathematicaly derived instead, but it does a fine job for me in Orbiter Galaxy.
How does one change the physical attributes of a star?
I understand visual attributes are rather hard to do, but physical ones?
Ah, figured that one out.
I thought the "Sun.dll" would mess things up, but apparently not?
; === Configuration file for star Blazon ===
Name = Blazon
Mass = 42.56287611016e+30
Size = 11.9016e8 ; mean radius
;Star is a B3II Bright Giant.
;Mass and radius parameters are derived from information from the Stellar Classification table:
;(http://isthe.com/chongo/tech/astro/HR-temp-mass-table-byhrclass.html).
;Radius determined by 6.96e8 * 1.71e+01 (Actually 6.96 * 1.71). Not sure if calculation correct.
;Texture parameters for the star require a color of R:168 G:198 B:255
; === Configuration file for star Shinju ===
Name = Shinju
Mass = 3.38116305548e+30
Size = 12.18e8 ; mean radius
;Star is A9V
;Mass and radius parameters are derived from information from the Stellar Classification table:
;(http://isthe.com/chongo/tech/astro/HR-temp-mass-table-byhrclass.html).
;Radius determined by 6.96e8 * 1.75e+00 (Acutally 6.96 * 1.75). Not sure if calculation correct.
;Texture parameters for the star require a color of R:219 G:224 B:255 (see enclosed color sample)
The visual representation of a star is just a texture. It can not be altered by a config file.