Gaming Hielor's Minecraft Server

Would a larger world border be reasonable if the old world (and its nether) were backed up somewhere and removed from the server or something like that?
Sure, but I'd rather add a new world than expand the borders of the existing one. It already takes quite a while to get to the edge of the current world, and part of the point of being on a multiplayer server is the ability to share our creations with each other. Nothing wrong with being a hermit, but if you just go as far out as possible and build something that no one else ever sees...you might as well be in single player!

Getting rid of the old world (which is to say, backing it up somewhere for posterity, but not allowing access) is always an option, if no one's using it anymore. Another option could be to make the world read-only, so people can visit it but not break or place blocks, and there wouldn't be any hostile mobs. That would allow me to turn off regular backups of the old world (since nothing's changing, wouldn't need more than one backup), which would save a lot of space.

I'm otherwise wondering if/when a new world would make sense. (gotta see how big the changes are when 1.5 comes out) We don't have much of this world populated, but a large part of it has been explored. (maybe regenerate unpopulated continents if that's possible?) And separately, we have huge surpluses in this world. This maybe can be left alone (large projects are awesome!) but it's an interesting feeling when iron is nearly worthless.
"Regenerating" unpopulated continents is a lot more difficult than just adding a new world.

Resource surpluses won't get any better by adding a new world or regenerating regions, they'll just get worse. Heck, with iron and gold being renewable resources now, surpluses are going to happen wherever you go.

On an entirely related note, I'm not particularly happy about iron and gold being renewable resources. Not sure I like where the game is heading...
 
On an entirely related note, I'm not particularly happy about iron and gold being renewable resources. Not sure I like where the game is heading...
Can you articulate in details, what is wrong about that?

Looks only natural for me - you start naked in a forest with your own fists only, and by hard work end up in a civilized infrastructure where nothing is wanted.
 
Can you articulate in details, what is wrong about that?

Looks only natural for me - you start naked in a forest with your own fists only, and by hard work end up in a civilized infrastructure where nothing is wanted.
I have like six stacks of iron BLOCKS that I earned the old-fashioned way, that's what's wrong with it :P
 
I have like six stacks of iron BLOCKS that I earned the old-fashioned way, that's what's wrong with it :P
Ah, the old hate-the-creator thing. :)

Like, Napoleon III had aluminium utensils because aluminium was bloody expensive in his days, even more so than gold.
Then some dude found a way to make aluminium dirt-cheap, and all the aluminium jewellery, bars and stuff became worthless.
Kind of a setting for really hard feelings from all the rich people who got their hard-earned money invested in aluminium jewellery and utensils.
But progress does not stop over hard feelings.

Then again, making the gold farm is a lot of work, more so than just mining gold, actually.
 
I understand some people complaining about iron farming, but I understand it as they doesnt like the fact that now iron can be farmed.

Sincerely I dont see why these people have to be sad; we are not swimming in an iron ocean and we won't. The iron done at the iron farm can provide public services as minecarts dispensers and provide iron to the commune warehouse. tl8 wanted a pack of iron to the commune that I provided from my personal chests with no complaints, understanding that I have to be the one that have to fill these chests if there is the necessity.

We are not seeing huge iron constructions and people are still mining iron at the mines. The iron farm work provides us the ability to repopulate lost villages and creating new ones. Im agree with what Artlav say; we wont be mining and doing dirty houses all the time. Finally, there is no reason to say that iron is now easy to obtain because the amount of work done to do the farm is far bigger than to mine iron, the people that comes to the iron farm is just wining time, and the work they save have been turned into the iron farm project.
The collector was built in order to set it to private use, seeing the possibility of a high demand from people or any complaints about it being public.
 
Last edited:
Sorry, let me clarify--I'm not annoyed/mad/whatever with you guys for making the collectors. I appreciate that you've spent a lot of time refining them and making them work well, and that it benefits everyone on the server in the end. It's the game developers I'm annoyed at for adding the feature in the first place--I feel like it reduces the value of caving or mining jaunts when you could just go build a collector instead and end up with essentially infinite iron in the long run for a finite amount of work.

As always, I fully support people making creative things on the server--whether that's a fancy skyscraper or an iron farm doesn't make much difference to me, as long as it's within the normal game mechanics (things that directly duplicate items--notsomuch).

Hope that helps clarify my intent...
 
I'm mostly okay with the surpluses because they don't have to affect me. I can keep doing things the old fashioned way. And I like seeing big projects. The only real effect is that I can't use my iron for trading when no one needs it. But that's life :P
As for worlds. I beleive we hurt the multiplayer aspect when we have multiple worlds. (Just like building far away) I just feel like having more space to generate whatever new features come about. Also, the far regions have some weeeird terrain and still messed up biomes and stuff that clashes with adjacent chunks generated at a different version. Also, I've managed to run into the edge of the world :P so regenerating some regions would seem like the best option if it wasn't so complicated.

---------- Post added at 03:04 PM ---------- Previous post was at 03:03 PM ----------

Adding more:
The old world is completely abandoned afaik. Combined with the nether, I think the server would appreciate forgetting that era.
 
I'm mostly okay with the surpluses because they don't have to affect me. I can keep doing things the old fashioned way. And I like seeing big projects. The only real effect is that I can't use my iron for trading when no one needs it. But that's life :P
As for worlds. I beleive we hurt the multiplayer aspect when we have multiple worlds. (Just like building far away) I just feel like having more space to generate whatever new features come about. Also, the far regions have some weeeird terrain and still messed up biomes and stuff that clashes with adjacent chunks generated at a different version. Also, I've managed to run into the edge of the world :P so regenerating some regions would seem like the best option if it wasn't so complicated.
Yeah, I also don't like the way that new terrain generation clashes with old. Unfortunately, regenerating regions isn't feasible.

Adding more:
The old world is completely abandoned afaik. Combined with the nether, I think the server would appreciate forgetting that era.
I'll make it read-only for now, assuming I remember to take care of that when I get home.

---------- Post added at 20:23 ---------- Previous post was at 14:21 ----------

I'm getting kind of annoyed waiting for CraftBukkit to update...how do people feel about switching to use the beta builds instead? This'll allow us to upgrade to new versions of MC sooner so we no longer have to wait a month before doing it, but also runs the risk that the server will run into issues and become unstable.

Of course, I keep backups of everything, so if that happens I can just roll back, but what do people think--do you prefer the current system where we wait forever for a recommended build and have a reasonably good chance of not running into issues, or would you prefer I switch to using beta builds even if that means you might have to roll back to a previous version of MC if I end up having to roll back the server?
 
Rolling back MC version isn't too hard, so unless there are other issues I'm not aware of, I would say "go for it."
 
I'm good with update to beta if it works for everyone. Anyway, immediately after the update I won't be building any huge constructions, only testing if everything works, so it can be rolled back to the save from before the update.

From the related news, Minecraft 1.4.6 is scheduled to be released just before Christmas. :P
 
You've got the issue of other mods being compatible as well right?
I don't mind whatever version we use, as long as we progress at some point. So I'm find with the stable builds. But wouldn't mind beta builds if they work right.
 
Im also tired of waiting, dont know why we have to wait that much, Im sure a lot of people plays multiplayer more. If it works correctly I give it a go. In the other hand other servers do the same? its normal to wait for a good version or people directly update his server with the beta one?
 
Last edited:
I'm ok with beta builds. To be honest, it seems like lately even the recommended builds aren't entirely stable anyway (the previous "spawning in the middle of stone" or "spawning then falling through" bugs come to mind). Rolling back is not a difficult task. I say let's update sooner.
 
Last edited:
Server's currently down for updates; should be back up in a few minutes.

---------- Post added at 20:54 ---------- Previous post was at 20:34 ----------

Server's back up, now with more 1.4.5. As always, let me know if you run into any issues.

As previously discussed, the old world is now "read-only", monsters won't spawn, and it won't be backed up. This saves about 2gb a day on backups.

The dynmap plugin was also updated, so if you run into any issues with the map, you may need to force-refresh your browser.
 
Back
Top