Poll GPU planet generation, please test

It works fine for me, here's the log file

Code:
GPU Name=ATI Mobility Radeon HD 3870
--Initializing computation...
--Done.
--Generating on gpu...
Done in 863158
Writing bmp
Finita.
GPU Name=ATI Mobility Radeon HD 3870
--Initializing computation...
--Done.
--Generating on gpu...
Done in 1005728
Writing bmp
Finita.
GPU Name=ATI Mobility Radeon HD 3870
--Initializing computation...
--Done.
--Generating on gpu...
Done in 1471800
Writing bmp
Finita.
GPU Name=ATI Mobility Radeon HD 3870
--Initializing computation...
--Done.
--Generating on gpu...
Done in 3053072
Writing bmp
Finita.
GPU Name=ATI Mobility Radeon HD 3870
--Initializing computation...
--Done.
--Generating on gpu...
Done in 10380917
Writing bmp
Finita.

Code:
genprog:
Vertex shader was successfully compiled to run on hardware.

Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked. 
 
genprog:
Vertex shader was successfully compiled to run on hardware.

Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked. 
 
genprog:
Vertex shader was successfully compiled to run on hardware.

Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked. 
 
genprog:
Vertex shader was successfully compiled to run on hardware.

Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked. 
 
genprog:
Vertex shader was successfully compiled to run on hardware.

Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
 
Thank you all for testing.
The news is good, the average performance&compatibility appears good enough, and the thing already integrates nicely into OGLA/Orulex/Spaceway/Orbiter galaxy generation system.
 
Tried levels 4-8, no problems noted.

Code:
GPU Name=ATI Radeon HD 5800 Series 
--Initializing computation...
--Done.
--Generating on gpu...
Done in 240335
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series 
--Initializing computation...
--Done.
--Generating on gpu...
Done in 263741
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series 
--Initializing computation...
--Done.
--Generating on gpu...
Done in 297315
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series 
--Initializing computation...
--Done.
--Generating on gpu...
Done in 472039
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series 
--Initializing computation...
--Done.
--Generating on gpu...
Done in 1193249
Writing bmp
 
GPU Name=ATI Radeon HD 5800 Series
--Initializing computation...
--Done.
--Generating on gpu...
Done in 174068
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series
--Initializing computation...
--Done.
--Generating on gpu...
Done in 171750
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series
--Initializing computation...
--Done.
--Generating on gpu...
Done in 221286
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series
--Initializing computation...
--Done.
--Generating on gpu...
Done in 379965
Writing bmp
Finita.
GPU Name=ATI Radeon HD 5800 Series
--Initializing computation...
--Done.
--Generating on gpu...
Done in 1138169
Writing bmp
Finita.

The card is an HD5850 from ATI.
 
Mine generates everything but the level 8 textures correctly, the level 8 turns up black. NVidia, 512 MB Video RAM, 3 GB main ram, Ubuntu 9.04/Wine.

Also, while the textures ended up on disk in the correct orientation, the program displayed them vertically mirrored (with up and down flipped but left and right correct) at the end of the generation process. (In other words, what the program displayed was *not* identical to the example texture, but what GIMP displayed when I opened up the resulting file *was*).
 
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