General Question Going to make an addon where should i start?

Stevodoran

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hi all

i am going to make an add-on but where do i start do i make the mesh first and what tools will i have to use. Maybe a list somewhere:huh: and is their a c++ tutorial for orbiter and which should i use for the coding vc++ 2009 or 2010 and where can i get a really good modeller for it i have one but its not so good,

thanks Stevodoran:cheers:
 

Xyon

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How many questions was that?

Really, that's very difficult to read. Perhaps you could try using some punctuation to delineate sentences, and point out questions, so that it's easier to sift through what you posted and work out what your questions are.
 

Grover

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and it would also help if you pointed out what your project is.

-=Grover=-
 

orb

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If you're looking for tutorials, there is a button named "Tutorials" at the top of the page, where you can find tutorials for add-on developers.

If you're looking for add-on development resources, there is an article for this. Either just browse articles (there are not many on the list, so you should find it easily) or use the search function to find it.
 

garyw

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C++ is not something that can be learnt in five minutes.

If you do not have existing C++ skills or meshing skills then you will get frustrated very quickly. You need to take a step back and think about what sort of an addon you want to procedure and then ask yourself honestly if you have the skills to do it.
 

Stevodoran

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C++ is not something that can be learnt in five minutes.

If you do not have existing C++ skills or meshing skills then you will get frustrated very quickly. You need to take a step back and think about what sort of an addon you want to procedure and then ask yourself honestly if you have the skills to do it.

i will take my time and learn c++ and it will be a very basic ship like the delta glider
 

Stevodoran

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There's nothing basic about the Delta Glider...





I generally find it helpful to start at the beginning...

well you know the design like no staging or stuff like that and i suppose the beginning is the best place to start:thumbup:
 

Ripley

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It looks like the standard ShuttlePB vessel is the "easiest" C++ source to study at the beginning, just to get an idea.
 

Xyon

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It is indeed. That really is why it exists in the first place, to provide the budding developer a glimpse into what a "bare bones" vessel looks like at the code level.

I have lost track of how many of my projects began with that source code. :p
 

Stevodoran

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ok ill study after the shuttle pb it even looks simple but it will take long to study the c++ hopefully some day i can put it in the addon development
 

RisingFury

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You're making the exact same mistakes as too many of "I want to make an addon!!!!!!!!" people make.

Go look through the forum. You're not the only one that asked these questions.
 
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