OHM Gemini Missions 1.0

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Author: jekka

** GEMINI MISSION 1.0 **

Fly with Gemini 3 and Gemini 6a for Rendez-vous with Gemini 7.

Done with Spacecraft 3 and Multistage 2. (Included) Thanks to vinka

No other addon needed !

!! This is NOT a Gemini Project 4.5 update !!

It's a real new addon !

Thanks to MartySpaceLines

Enjoy !




DOWNLOAD
 
Yes! A Gemini working in Orbiter 2010P1! :woohoo:
 
The original project Gemini also works in 2010P1...

I know that, but EVA is broken and there is no support for two vessels due to the RCS in the .dll.

When I mean 'work', I mean you can actually use it optimally. ;)
 
You can use this one, but no EVA is yet possible :( .

Well, maybe in a further update ;)
 
Sorry, no autopilot. But it is easy to go in orbit. Aim 30° at 30km altitude....

I worked with someone that would have done the c++ code, but he had an accident and couldn't continue in orbiter... So so the meshes are designed to work with their own dll, but I have no knowledge in c++. So I had to finish it with spc3 and co... Sorry for that... :(
 
You could use Artlav's UAP.
 
He went to all the trouble of making it, after all. :thumbup:
 
:speakcool: :thumbup:

The launchpad doesn't work that good in D3D9:
20120219220532000.jpg


Another thing: It would be nice if Canaveral.cfg and Earth.cfg wouldn't be replaced. Maybe create another solar system for that?

And yes, UAP is great, but I'll create a guidance file for it now.
 
:speakcool: :thumbup:

The launchpad doesn't work that good in D3D9:
20120219220532000.jpg


Another thing: It would be nice if Canaveral.cfg and Earth.cfg wouldn't be replaced. Maybe create another solar system for that?

And yes, UAP is great, but I'll create a guidance file for it now.

I've noticed that with surface tiles in D3D9.
 
:thumbup: Thank you for your remarks !

I didn't try with d3d9 client, sorry, only with "native" orbiter 2010...

If you make a new Orbiter 2010 folder, you w'ont have any problem with earth and canaveral cfg. And you just have to erase it after if you need space on your hard disk...
 
i found it best to disable the ground object shadows in D3D9 client. Flying with them on makes certain bases very bad looking. Case in point, try Wideawake. It will look like a mess. With it off, it looks just a lovely as you remember.
 
But you lose the shadows, right ?
 
maybe alpha channel issue? what's exact dds type? DXT5?
 
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