This is a list of the most common file types in Orbiter and their uses.
In the Config folder:
All cfg are edited via notepad
In the Doc folder you will find manuals and readme's for Orbiter and most add-ons. Other add-ons use the addon docs folder.
In the Modules folder you will find dll's for vessels and MFD's. Other threads will cover making these. They are the ultimate way to create addons.
In the Meshes folder you will find Meshes (or Models in a traditional sense) for any vessel or other structure that isn't a default shape (used in custom bases and surfaces). They can be edited by notepad.
In the Scenario folder you will find the information to construct the scenario. It includes vessel states.
In the Textures folder you will find dds files that are overlaid on meshes. Think of them as decals or stickers that can be put on models.
In the Texture2 folder you will find Hi-Res textures for various purposes.
If there are any mistakes, errors or recommended changes please let me know.
Thanks and Good Luck
TL8
In the Config folder:
.cfg: A config file, these can contain information relating directly to a vessel, base or planet.
- A base cfg has ALL the required information to construct the base in the simulation. They are contained in the NameofPlanet/Base folder.
- A planet or Moon cfg has information that relates to the make up of that planet. It has size, mass, atmospheric and texture information
- A Vessel can be added to a scenario via the inbuilt editor if it is in the Vessels/ folder. Depending on the type of vessel, it might contain all of the required information if it is a simple vessel or rather redirect the sim to an .ini file or module (.dll)
In the Doc folder you will find manuals and readme's for Orbiter and most add-ons. Other add-ons use the addon docs folder.
In the Modules folder you will find dll's for vessels and MFD's. Other threads will cover making these. They are the ultimate way to create addons.
In the Meshes folder you will find Meshes (or Models in a traditional sense) for any vessel or other structure that isn't a default shape (used in custom bases and surfaces). They can be edited by notepad.
In the Scenario folder you will find the information to construct the scenario. It includes vessel states.
In the Textures folder you will find dds files that are overlaid on meshes. Think of them as decals or stickers that can be put on models.
In the Texture2 folder you will find Hi-Res textures for various purposes.
If there are any mistakes, errors or recommended changes please let me know.
Thanks and Good Luck
TL8
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