Hello all!
I've been subscribed here for a while and aware of (and dabbling with) Orbiter for about five years on and off. I'm only now waking up to all the ways I can use Orbiter and only now committing myself to learning enough to use it to its full potential.
Now that I'm ready to get well and truly submerged in the software, I figured I should, first off, belatedly say a big "Thank You" to Dr. Schweiger and the community for all of their hard work! You've saved me so much time and trouble working on tool development so that I can focus on the part I find fun (playing in space) that I cannot even begin to express my gratitude.
My next reason was to introduce myself to the community. The relevent points are probably:
-I've been in love with space and spacecraft (s/c) since I was about three years old. I'm nearly forty now so I've been obsessing for about this for some time. It's dictated most of my primary educational and career choices.
-My primary hobby is designing conjectural spacecraft, both for potential construction and for use in science fiction stories or games. I like using as little conjectural science in these designs as possible but do not have any prejudices against considering the possibilities of "what-if" physics. At the end of the day, any conjecture about the future of spaceflight (even that done by NASA) involves making assumptions.
-Right now, my designs are realized primarily as hand sketches, pen and paper calculations, and Excel models of design numerical parameters.
-I am hoping to start using Orbiter to realize my designs in a more interactive way.
-My primary interests in Orbiter are in writing models of spacecraft subsystems such as power generation and thermal management along with more detailed environmental models for everything from micrometeorite/debris impingement to radiation and thermal models.
-I do NOT yet know C++. So I've got alot to learn.
I am reading through the "Dragonfly" documentation quite a bit. I'm hoping to become a useful fixture in the community.
Thanks and v/r
feld
I've been subscribed here for a while and aware of (and dabbling with) Orbiter for about five years on and off. I'm only now waking up to all the ways I can use Orbiter and only now committing myself to learning enough to use it to its full potential.
Now that I'm ready to get well and truly submerged in the software, I figured I should, first off, belatedly say a big "Thank You" to Dr. Schweiger and the community for all of their hard work! You've saved me so much time and trouble working on tool development so that I can focus on the part I find fun (playing in space) that I cannot even begin to express my gratitude.
My next reason was to introduce myself to the community. The relevent points are probably:
-I've been in love with space and spacecraft (s/c) since I was about three years old. I'm nearly forty now so I've been obsessing for about this for some time. It's dictated most of my primary educational and career choices.
-My primary hobby is designing conjectural spacecraft, both for potential construction and for use in science fiction stories or games. I like using as little conjectural science in these designs as possible but do not have any prejudices against considering the possibilities of "what-if" physics. At the end of the day, any conjecture about the future of spaceflight (even that done by NASA) involves making assumptions.
-Right now, my designs are realized primarily as hand sketches, pen and paper calculations, and Excel models of design numerical parameters.
-I am hoping to start using Orbiter to realize my designs in a more interactive way.
-My primary interests in Orbiter are in writing models of spacecraft subsystems such as power generation and thermal management along with more detailed environmental models for everything from micrometeorite/debris impingement to radiation and thermal models.
-I do NOT yet know C++. So I've got alot to learn.
I am reading through the "Dragonfly" documentation quite a bit. I'm hoping to become a useful fixture in the community.
Thanks and v/r
feld
to the forum!
