@Lupus_Vulpes Thanks for the files! A pull request is open for this:
https://github.com/orbiternassp/NASSP/pull/692
The textures are great in the 3D cockpit but unfortunately in the 2D cockpit it is a bit grainy/pixelated so we would like to use a modified version just for the 2D cockpit using a lower resolution. Could you maybe make a copy of the texture that has the original resolution?
For the 2D cockpit, the only texture sizes one can use are 256x128, 512x256 and 1024x512. The original in-game texture is 512x256, if you would downsize mine donw to that it would look really bad, you would loose almost all the degree marks on the pitch axis. So the only "good" option is 1024x512. I would strongly recommend not go below 1024x512.
Now, to solve the problem
The textures i made are as sharp as it gets, that's why there is this "pixelated" effect, but his can be solved quickly, all it needs is a little bit of "blur" effect. They are purposely "sharp" because if modifications are needed, it's far easier to blur them a bit later than to sharpen them. I tested a bit with adding different levels of "blur" effect on the textures and the results are satisfying, in my opinion, adding just a little blur solves the problem for smoother scrolling of the FDAI in 2D cockpit. It's a solution that doesn't require the down-sizing of the texture. Since larger texture size than 1024p cannot be used in 2D cockpit, there will be always a bit hard to precisely see the degree marks on the pitch axis, that's because the space between individual degree marks is only 1-2 pixel wide.
It's hard to see on the pics, but in-game you can see the difference. In the file there are two folder included, "little blur" and "more blur", i think those are self-explanatory.
IMO the "little" blur is enough to make the required difference in-game, but i also included the one with "more" to see the difference and for reference an testing.
In those pics, on the left is the original "sharp" texture, and on the left, first one with little blur, the seccond one with more