If I can ask, what are you using XRVesselCtrl for?
Sure. . .
Switches and indicators for all hatches, doors, gear, APU, etc. (all 15 or so)
Controlling CoG
Indicating and controlling XR-specific autopilots
Display and reset of Master Warning System
Fuel system readouts
Engine trim/modes
RCS mode (for XR5 docking)
Secondary HUD mode
Info and Warning messages
You can look at the XCTL section of Orb:Connect manual for all the stuff it gives me, and have additional requests in for his next version.
---------- Post added at 07:39 PM ---------- Previous post was at 03:03 PM ----------
Hurry up on this, as Dan is updating his DGIV to D3D9 compatibility.
I did a couple years ago, but he had higher priorities. It may only percolate up his todo list with more interest. Same with the other vessel developers. Needs to be enough simpits/mission controls for them to even consider the extra work. Even for new vessels being built.
---------- Post added at 08:17 PM ---------- Previous post was at 07:39 PM ----------
So I'm playing with the ORC-rev2 and seeing some strange things. In single-view mode, the display shows with the expected size (as specified in VNCMFD.ini), but in stacked mode it displays considerably smaller - although it can be resized. In both cases, though, there appears to be compression artifacts in the form of dim/fuzzy areas. The same screen in UltraVncViewer is bright and crisp, so I don't know if it's the viewer library or if there is some specific compression mode you're using.
Also, ORC crashes when Orbiter shuts down, even though I have closed the windows.
1. Can you do something to have stacked mode start up at the preferred size?
2. Can you look into the compression?
3. Can you provide the port number, or better yet, the defined stanza id, in the window title so I can identify it to AutoHotKey?
4. It appears the /stacked mode only appears once, although I'm trying to display 4 MFDs. Can you provide a way to generate multiple stacked displays? I could start 2 instances if given a command line parameter for the beginning port # and a way to disable the input dialog for one of them (I'm sure they'd butt heads).
I am really excited about this :tiphat:
Thanks!
---------- Post added 08-14-12 at 12:41 PM ---------- Previous post was 08-13-12 at 08:17 PM ----------
I notice that I have to mouse click directly on the button text; it appears the entire button area is not clickable, which is the case in ExtMFD. Is there a quick fix to that?