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This is the log from a project I'm (slowly) going on. Its a recompile of the ShuttlePB using the OribiterWiki C++Express set-up tutorial.**** Orbiter.log
Build Sep 29 2006 [v.060929]
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce 8800 GTS)
==> Direct3D T&L HAL (NVIDIA GeForce 8800 GTS)
Found 0 joystick(s)
Module AtlantisConfig.dll [API v.060425]
Module DGConfig.dll [API v.060425]
Module Framerate.dll [API v.050206]
Module ScnEditor.dll [API v.060425]
Module ScreenCapture.dll [API v.060425]
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 32 bit
Render device: Fullscreen 1024 x 768
Device has hardware T&L capability
Module Sun.dll [API v.050206]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Earth.dll [API v.050206]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Finished initialising world
Module BlueStreak.dll [API v.060425]
>>> ERROR: No vessel class configuration file found for:
>>> ERROR:
>>> [C:SourceOrbiterVessel.cpp / 248]
>>> TERMINATING <<<
I made a simple base, and MySol.cfg, MyEarth.cfg reduced to their minimum to keep the loading times down after re-compilation.
It did work. Now I get this...Any ideas.
Many thanks N.