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Okay, I feel the need to weigh in here:
Yes, Orbiter development does need to move forward, and yes, that will be troublesome for some users, but we all know that our good Doctor is very good at creating solid, efficient software. I don't anticipate this version of Orbiter running that much slower on a typical machine than Orbiter 2010 does now.
If Orbiter 2014, 2015 or whatever is problematically slow for a lot of people, I will continue to maintain my work for the (then) outdated Orbiter 2010 version. Even if the new version of Orbiter is too slow for most computers, the latest beta version without terrain should work well on pretty much any modern machine.
I do sympathize with those who cant afford to buy new hardware just for a new version; IMHO Orbiter should always be a lightweight, fast program when run out-of-the-box. (ie without add-ons) New features shouldn't detract from its ease of use on hardware with a wide variety of performance abilities.
Yes, Orbiter development does need to move forward, and yes, that will be troublesome for some users, but we all know that our good Doctor is very good at creating solid, efficient software. I don't anticipate this version of Orbiter running that much slower on a typical machine than Orbiter 2010 does now.
If Orbiter 2014, 2015 or whatever is problematically slow for a lot of people, I will continue to maintain my work for the (then) outdated Orbiter 2010 version. Even if the new version of Orbiter is too slow for most computers, the latest beta version without terrain should work well on pretty much any modern machine.
I do sympathize with those who cant afford to buy new hardware just for a new version; IMHO Orbiter should always be a lightweight, fast program when run out-of-the-box. (ie without add-ons) New features shouldn't detract from its ease of use on hardware with a wide variety of performance abilities.