Thanks, got it figured out. I set the maxpatch to 9 which made no difference, but when I set it to 19 it works! Also added ElevationResolution = 0.5.
A few notes on use:
Elev_mod re-activates after every import, this is for safety
You have to input Emin/Emax before importing
Level 1-3 can all be made with the same 259x259 map
A little confusing but global Surf maps of level 4 are 1024x512 but a global Elev map of level 4 is 512(+3)x256(+3).
Would be good later to compile the instructions and make a sticky.
It doesn't actually look too bad (for a hack-job) so I made the other levels, and it's certainly better than a flat world.
Europa Elev (levels 1-9) and .cfg attached.
I had to split and rename the zip to get it uploaded. Rename the zip files to: Europa_Elev.zip.001 and Europa_Elev.zip.002
And add this to your config/MicroTex.cfg for microtextures!
BODY Europa
NORMALS 1
LEVEL 0 D3D9Mars_A.dds 20.0
LEVEL 1 D3D9Mars_B.dds 5.0
LEVEL 2 D3D9Mars_B.dds 0.5
View attachment 45550
And thanks to
@astrogull for making Tilesplitter