dirtydigs74
New member
He fellow Orbinauts. I've been getting back into it, and just installed the HiRes Minor Moons pack. When I get near(ish) to Enceladus, I get a CTD. It seems to spam the log file with:
D3D9: ERROR: C:\Software\Orbiter2016-Clean\Orbitersdk\D3D9Client\Tilemgr2.cpp Line:1275 Error:-2005532292 pDev->CreateVertexBuffer(nv*sizeof(VERTEX_2TEX), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVB, NULL)
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: C:\Software\Orbiter2016-Clean\Orbitersdk\D3D9Client\Tilemgr2.cpp Line:1275 Error:-2005532292 pDev->CreateVertexBuffer(nv*sizeof(VERTEX_2TEX), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVB, NULL)
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: C:\Software\Orbiter2016-Clean\Orbitersdk\D3D9Client\Tilemgr2.cpp Line:1275 Error:-2005532292 pDev->CreateVertexBuffer(nv*sizeof(VERTEX_2TEX), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVB, NULL)
D3D9: ERROR: Failed to create vertex buffer
and so on. I can get pretty close to the moon, it seems to crash depending on how long the sim has been running, although the closer I am, the quicker it crashes. Thanks for any ideas!
Quote Reply
Report Edit
D3D9: ERROR: C:\Software\Orbiter2016-Clean\Orbitersdk\D3D9Client\Tilemgr2.cpp Line:1275 Error:-2005532292 pDev->CreateVertexBuffer(nv*sizeof(VERTEX_2TEX), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVB, NULL)
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: C:\Software\Orbiter2016-Clean\Orbitersdk\D3D9Client\Tilemgr2.cpp Line:1275 Error:-2005532292 pDev->CreateVertexBuffer(nv*sizeof(VERTEX_2TEX), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVB, NULL)
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: Failed to create vertex buffer
D3D9: ERROR: C:\Software\Orbiter2016-Clean\Orbitersdk\D3D9Client\Tilemgr2.cpp Line:1275 Error:-2005532292 pDev->CreateVertexBuffer(nv*sizeof(VERTEX_2TEX), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVB, NULL)
D3D9: ERROR: Failed to create vertex buffer
and so on. I can get pretty close to the moon, it seems to crash depending on how long the sim has been running, although the closer I am, the quicker it crashes. Thanks for any ideas!
Quote Reply
Report Edit