Project check out this model

pieterpret

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it may be able to fly due to the geometry

just need to find a way to right a cfg file
 

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  • snaakse voël1.png
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some more

here is a more rounded out version
 

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  • snaakse voël2.png
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It might fly in the air at high mach, it should fly rocket-way easily, rounded version looks kinda nice.
 
is there any addons that are only cfg based. because that what im planning to do with it
 
I now created something simular in Solid-Works, so i were abel to check out the aerodynamic and it was good.

2.JPG
3.JPG
 
well, almos everything can fly, if you make it moving forward at 5000km/h with a little rotaation so that the nose is a bit some upwards.

But that can fly such like a jet.
It could gon very fast and it could reentry an atmosphere without exploding.
 
is there any addons that are only cfg based. because that what im planning to do with it

certainly. Look at the OrbiterCfg.PDF in the doc folder, it explains all parameters you can input into a config file.
 
mesh falling out of the sky

at the moment it has no flight dynamics what so ever. still need to re-export the mesh. but the mesh it self looks good
 

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  • orbiter test fall.jpg
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ClassName =stealth
Module =
ImageBmp =
MeshName= stealth
EditorCreate=true
EnableFocus=true
EnableXPDR=true
XPDR=120.5
Mass=1002
WingEffectiveness=2.8
WingAspect=3.0
MEngineRefi=1.0003
MaxMainThrust=12000


can this work or not?
 
well I think yes, but I'm not THE big Add-On developer (made my first addon a few days ago and I made lot's of litttle things and funny but ugly ships I only used for my self)
 
im getting absolutely no responce from the ship. any idea what could be missing or wrong
 
im getting absolutely no responce from the ship. any idea what could be missing or wrong
May be you didn't add some necessary parameters like fuelmass attthrust etc.... Try this cfg:

ClassName =stealth
ImageBmp =
MeshName= stealth
EditorCreate=true
EnableFocus=true
EnableXPDR=true
XPDR=120.5
Mass=1002
WingEffectiveness=2.8
WingAspect=3.0
MEngineRefi=1.0003
MaxFuel = 2500
Isp = 40000
CrossSections = 5.0 5.0 1.0
Size = 5.0
MaxMainThrust = 12000
MaxRetroThrust = 0
MaxHoverThrust = 0
MaxAttitudeThrust = 500
COG_OverGround = 2.0

I never developed vessels based on the default module(I prefer custom .dll), so it may be not working...
 
Or just try with spacecraft3.dll
 
well there you couldedit your mesh and the geometry, so that the "front" is there where it moves to, or you could change the engine, but i think first is more to do, but less difficult.
 
its moving side and not nose first

a common beginner problem when they use a 3d programm where z is the vertical axis ( as is usuall). In Orbiter (as in any other flight-sim), the Z-axis points along your vessel, so you have to rotate your mesh into an upright position in your 3d programm (i.e. the nose pointing to the + direction of the vertical axis).
 
ok thanks. i noticed on one off my previous meshes that i created for orbiter that if you rotate the vessel verticle to z in gmax it does the same in orbiter
 
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