dumbo2007
Crazy about real time sims
I havent modelled much in 3D software and I am experiencing a steep learning curve . So if someone can pull together a low poly model - and I mean really low poly - just 5 to 10 quads then I could start testing the DG with Bullet's collision detection mechanism.
Right now I use a huge flat box and the collision detection isnt quite accurate with that.
The mesh in question is at Meshes/DG/deltaglider.msh
Its just a quick and extremely rough approximation for me to test, so I can be sure that meshes can be used with dynamic rigid bodies in Bullet
Right now I use a huge flat box and the collision detection isnt quite accurate with that.
The mesh in question is at Meshes/DG/deltaglider.msh
Its just a quick and extremely rough approximation for me to test, so I can be sure that meshes can be used with dynamic rigid bodies in Bullet
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